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It's hardly paper armor. It shares the same damage profile as the jets, but with a far smaller hitbox. And it doesn't matter what the armor is if the shots miss. Adding zeros indefinitely still results in a sum of zero. Which brings us to the comical maneuverability. Crank the sens to max and you can easily dodge many of the vehicle based lock missiles not to mention make yourself an extraordinarily difficult target for your enemies all without compromising your aim. And even if you do get hit you can have two players repairing you and then aren't doing they they can augment your offensive capabilities with rockets and laser designation.
The Nightbird should be returned to its original intended role of being a scrappy low profile insertion transport/scout that can perform hit and run and light air support. Right now it's got the best of all worlds. Fast, highly agile, small hitbox, infantry support, spotting, potent offensive weaponry. Something's gotta give. I suggest:
- Minigun Starting Damage Dropoff distance shortened
- Rocket Pod ammo from 10 > 8
- AGM ammo from 2 > 1
- Maneuverability reduced to decrease missile dodging capability
That still leaves it with plenty of power to make an impact but the focus will go back to stealthy infantry insertions and ground support.
@rainkloud wrote:It's hardly paper armor. It shares the same damage profile as the jets, but with a far smaller hitbox. And it doesn't matter what the armor is if the shots miss. Adding zeros indefinitely still results in a sum of zero. Which brings us to the comical maneuverability. Crank the sens to max and you can easily dodge many of the vehicle based lock missiles not to mention make yourself an extraordinarily difficult target for your enemies all without compromising your aim. And even if you do get hit you can have two players repairing you and then aren't doing they they can augment your offensive capabilities with rockets and laser designation.
The Nightbird should be returned to its original intended role of being a scrappy low profile insertion transport/scout that can perform hit and run and light air support. Right now it's got the best of all worlds. Fast, highly agile, small hitbox, infantry support, spotting, potent offensive weaponry. Something's gotta give. I suggest:
- Minigun Starting Damage Dropoff distance shortened
- Rocket Pod ammo from 10 > 8
- AGM ammo from 2 > 1
- Maneuverability reduced to decrease missile dodging capability
That still leaves it with plenty of power to make an impact but the focus will go back to stealthy infantry insertions and ground support.
I love this idea
- VOLBANKER_PC3 years agoSeasoned Ace
Nightbird pilot could have no access to weapons.
Then the passengers would be the ones doing the shooting with its weapons..
This would require teamwork between the Nightbird pilot and his gunner(s) which would be a good thing.
- cso77773 years agoSeasoned Ace
@VOLBANKER_PCI think the problem is the rockets, they are too effective against infantry.
The NB is so agile and moves so fast that infantry just "gets randomly killed", which is really destroying the fun. Infantry have no way of avoiding the NB and you often can't even hear it coming (which wouldn't help anyway).
It is a flawed mechanic and we had the same problems with bombs in BFV and BF1. - Shibiwan3 years agoRising Veteran
@VOLBANKER_PC wrote:Nightbird pilot could have no access to weapons.
Then the passengers would be the ones doing the shooting with its weapons..
This would require teamwork between the Nightbird pilot and his gunner(s) which would be a good thing.
This could be a good solution.
- 3 years ago
Who really appreciated the thermal imager for the Night Bird? I personally did not understand why it was given to the passenger, what potential it gives. A useless decision, why was it stuck to the passenger, DICE reckoned that the player would fly with the pilot and say where the accumulation of infantry ?! I'd like to hear that dialogue.
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