Forum Discussion

S3SSioN_SoL's avatar
S3SSioN_SoL
Seasoned Ace
2 years ago

It seems like the Nightbird will remain unchanged in 5.0.0

Please DICE, go over the telemetry and statistics that you have access to, you will see why the Nightbird needs to be nerfed.

There's already been numerous complaints about this aircraft in this forum and on the debut of 2042's definitive patch, this aircraft remains unchanged which is just a slap to the face.

Stop ridiculously buffing anti-air and anti-vehicle capabilities and start bringing vehicles in line to what they're meant to be, such as what you're going to do for the light infantry vehicles in 5.0.0.

Edit: People who say it's a skill focused vehicle are clearly ignoring the numerous bugs associated with it which give it an unfair advantage, particularly how it can dodge missiles without flares and the fact that after using flares, without any flares being present in the air, you still can't lock on to it above radar. These bugs just further exacerbate how strong it is. If you can't fix these bugs, then have its flare cooldown doubled or even tripled because it feels like it always has evasion with the addition of below radar.

The Nightbird is simply too strong coupled with the bugs it has and needs to be fixed. It's a all in one, anti-vehicle, anti-infantry and anti-aircraft vehicle for all the reasons mentioned in previous posts.

56 Replies


  • @rainkloud wrote:

    @TTZ_Dipsy 

    It's hardly paper armor. It shares the same damage profile as the jets, but with a far smaller hitbox. And it doesn't matter what the armor is if the shots miss. Adding zeros indefinitely still results in a sum of zero. Which brings us to the comical maneuverability. Crank the sens to max and you can easily dodge many of the vehicle based lock missiles not to mention make yourself an extraordinarily difficult target for your enemies all without compromising your aim. And even if you do get hit you can have two players repairing you and then aren't doing they they can augment your offensive capabilities with rockets and laser designation. 

    The Nightbird should be returned to its original intended role of being a scrappy low profile insertion transport/scout that can perform hit and run and light air support. Right now it's got the best of all worlds. Fast, highly agile, small hitbox, infantry support, spotting, potent offensive weaponry. Something's gotta give. I suggest:

    • Minigun Starting Damage Dropoff distance shortened
    • Rocket Pod ammo from 10 > 8
    • AGM ammo from 2 > 1
    • Maneuverability reduced to decrease missile dodging capability

    That still leaves it with plenty of power to make an impact but the focus will go back to stealthy infantry insertions and ground support.


    I love this idea

  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    2 years ago

    Nightbird pilot could have no access to weapons.

    Then the passengers would be the ones doing the shooting with its weapons..

    This would require teamwork between the Nightbird pilot and his gunner(s) which would be a good thing.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    2 years ago

    @VOLBANKER_PCI think the problem is the rockets, they are too effective against infantry.

    The NB is so agile and moves so fast that infantry just "gets randomly killed", which is really destroying the fun. Infantry have no way of avoiding the NB and you often can't even hear it coming (which wouldn't help anyway).

    It is a flawed mechanic and we had the same problems with bombs in BFV and BF1.

  • Shibiwan's avatar
    Shibiwan
    Rising Veteran
    2 years ago

    @VOLBANKER_PC wrote:

    Nightbird pilot could have no access to weapons.

    Then the passengers would be the ones doing the shooting with its weapons..

    This would require teamwork between the Nightbird pilot and his gunner(s) which would be a good thing.


    This could be a good solution. 

  • Who really appreciated the thermal imager for the Night Bird? I personally did not understand why it was given to the passenger, what potential it gives. A useless decision, why was it stuck to the passenger, DICE reckoned that the player would fly with the pilot and say where the accumulation of infantry ?! I'd like to hear that dialogue.

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