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Metal_Daryl97's avatar
Metal_Daryl97
Seasoned Ace
2 years ago

Jet max speed should be increased slightly (w/ & w/out afterburner)

While the recent addition of an afterburner timer is a good thing, in that in it increases jet-v-jet dogfight skill ceiling, this change also makes jets far too vulnerable to things that were already extremely effective against jets *cough* nightbird *cough*.

IMO the perfect fix would be to increase the max speed without afterburner to about 400 kmph and the top speed with afterburner to 500-550 kmph.

Also, in recent tweets, DICE actually acknowledged the ridiculous agility and firepower of the nightbird, but instead of tweaking these parameters, they are going to make, not just nightbirds, but ALL light air vehicles vulnerable to infantry (as always, massive inconsistency in DICE reasoning). So this change also warrants a slight increase in jet max speed. Right now, nightbirds can easily dodge the jet cannons and once the jet moves past the nightbird, deal a considerable amount of damage to the jets (because of the large surface area and low speed). 

4 Replies

  • They're already too fast for ground lock ons, I'm not sure making them even faster is the way to go

  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    2 years ago

    @TTZ_Dipsy

    Ground lockons have practically unlimited vertical range on jets (haven't played in a while, but remember being locked on by wildcats/stingers from distances exceeding 1 km).

    Stingers and wildcats have a horizontal range of roughly 450 m (?) and 700 m (insane), respectively - this is a long enough range to allow easy lockon on a jet travelling at max speed. Jets currently have a top speed of around 420 kmph, ie, 120 m/s - this should give stingers around 4 s to lock onto jets (a little bit of teamplay can make this even easier - SOFLAM is your friend).

    Also, considering how easy lockon weapons are to use, I would argue that they should NOT be very effective. Merely forcing a jet to waste its flares is good enough performance for a stinger because it makes the jet vulnerable to other aircraft and wildcats.

    I'm speaking as someone who has over 200 hours of jet gameplay. From my experience, even when travelling at max speed, jets are extremely (even more now) vulnerable to nightbirds (while the opposite is not true). 

  • S3SSioN_SoL's avatar
    S3SSioN_SoL
    Seasoned Ace
    2 years ago

    @Metal_Daryl97 wrote:

    Also, considering how easy lockon weapons are to use, I would argue that they should NOT be very effective. Merely forcing a jet to waste its flares is good enough performance for a stinger because it makes the jet vulnerable to other aircraft and wildcats.

    I'm speaking as someone who has over 200 hours of jet gameplay. From my experience, even when travelling at max speed, jets are extremely (even more now) vulnerable to nightbirds (while the opposite is not true). 


    I agree that there are still some finer adjustments that could be done. However I believe Jets are finally in a place that makes me want to fly them for an entire match. Tor tank can no longer one shot them from spawn. Dog-fighting is now more than who ever gets their missile off first.

    I haven't flown enough against the nightbird since the damage range nerf but it feels like after their recent nerf, I can now strafe against them without dying! I survive with little more than 20HP, where as before, I'd die before I even completed the strafe! So yeah, I think the nightbird needs another minor nerf to bring that attack range slightly closer as it still feels like a flying AA, or that the nightbird actually needs to have gravity apply to it and its anti-gravity engines removed.

    I'd argue lockons are ok, they're not perfect but it's a symptom of the poor map design in 2042. Everything is too flat thus, if lockons weren't so forgiving they would be quite bad overall. Probably why I die more to Lis than anyone else when I'm in an aircraft.

  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    2 years ago

    @S3SSioN_SoL 
    Should be back on the battlefield next weekend. Really looking forward to some nice jet dogfights - I'm sure that dogfighting is far more fun now, thanks to addition of the afterburner timer. But I suspect that nightbirds are still going to be a massive pain in the arse (hope that I'm wrong here).

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