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Vykking_xD_'s avatar
4 years ago

Lack of cover in BF2042 Maps

Since the release of the game, many people are complaining about how little cover maps provide for such an amounts of players. Empty spaces on the map that occupies a lot of space but doesn't bring much or no cover to players like the track from Orbital, making the player an easy target when crossing from side to side. The bridge that's almost covered by sand in Hourglass. The transition/entrance on the big wall on Renewal, and all the other maps sharing the same characteristic, lacking of cover. BF2042 has less cover than previous BF titles and I personally don't think that's good because the size of maps are good, but the lack of cover. I wish for a lot more cover in maps in future updates, hope this helps :D

10 Replies

  • @Vykking_xD_ It's why I run with smokes and smoke under barrel rounds on my M5. Throw a ammo pack to get one more smoke nade. 6 smokes to help the team. You welcome.
  • @Vykking_xD_    I agree.  The maps are sterile and uninteresting.   

    BF1 and BFV maps were more detailed, provided cover and war torn debris, and much more interesting and realistic.  In comparison the 2042 maps look retro. 

    They also contribute very little to game play and appear to be poorly designed from that perspective.  The only exception being Discarded, but that too has lack of cohesion.

  • Donidon's avatar
    Donidon
    4 years ago

    @FlatChat  schrieb:

    @Vykking_xD_    I agree.  The maps are sterile and uninteresting.   

    BF1 and BFV maps were more detailed, provided cover and war torn debris, and much more interesting and realistic.  In comparison the 2042 maps look retro. 

    They also contribute very little to game play and appear to be poorly designed from that perspective.  The only exception being Discarded, but that too has lack of cohesion.


    Not true at all, the map design was exactly the same bad. Only that they have pulled the maps for 2042 larger. And now it is finally noticed even the last how bad the map design is. With BF4 the bad design began. Since most maps were so bad. After BF3, the good map designers have gone and were replaced by really bad staff. The maps have been flat and empty for a long time.

    In BF2042 they completely overdid it with the empty and flat, because they just pulled apart the already bad maps.

    E.g. Orbital... the distance between the launch pad and the hangar for the rocket is about 100m in reality. In BF2042 250m.

  • This is another fake narrative that is now 'true'.

    There is plenty of cover all over the maps for infantry to use. It's incredibly easy to drop out of the enemies line of sight.

    Expecting cover over every inch of the map including the desert is just bizarre.

  • Donidon's avatar
    Donidon
    4 years ago

    @Tank2042Man  schrieb:

    This is another fake narrative that is now 'true'.

    There is plenty of cover all over the maps for infantry to use. It's incredibly easy to drop out of the enemies line of sight.

    Expecting cover over every inch of the map including the desert is just bizarre.


    Bizarre is that someone claims something like that, although there are 4 old maps in BF2042 that have everything that is missing in the new BF2042 maps.

    Desert maps? We have one new one in the game, and even that is the worst desert map in BF ever.

  • I tend to agree with this, I feel that there is less cover than in previous BF titles.  Yes there were large open maps as well but I feel the ratio has changed.

  • @Donidon 

    "The maps have been flat and empty for a long time."

    Yes, there are maps like that, for sure in previous BF titles.  

    However there are others which provide more solid and interesting game play.  IMO maps like:

    Devastation

    Rotterdam

    Provence

    Amiens

    Even the more open country maps in BF 5, and especially BF 1, are more interesting IMO than those in 2042.

    Monte Grappa

    St. Quentin Scar

    Argonne Forrest

    Rupture

    The thing about the previous maps is that they had cohesion in design and placement of features, which contributed to good game play.  2042 maps appear discontiguous with features and focal points separated by large amounts of open space.  They lack harmony and synthesis and this impacts game play accordingly.

  • @FlatChat Devastation, Breakaway and the one with the wall all look great and have a lot of varied structures and terrain.

    I predict they will be looked back on fondly.

    Then I'd rate Orbital and Manifest as good maps.

    Dustbowl and Kaleidoscope are kind of meh, hate the skyscrapers gameplay vibe. So tedious, but that's me.
  • FlatChat's avatar
    FlatChat
    4 years ago

    @Tank2042ManAgree, skyscrapers do little more than shield helos from missile locks... 

    Manifest is the other reasonable map in 2042 along with Discarded, IMO the others are atrocious.  But neither is on a par with the best maps from BF1 and V

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