Let’s talk average server latency
Lots of forum users are very experienced computer folks.can you help me understand what the average server latency is and how it works in 2042. I think I know, but I can’t understand how it could be so bad. I’m on the west coast of Canada near the US border, so the expected Amazon server is Seattle. That’s about a 2 hour drive. When I join an empty server, my ping is 27 and my average server latency (ALAT) is 27. When a buddy in Alberta joins, the ALAT moves to 32. As other players join, it will get as high as 52. I can’t hit much at that 52, but I can find a groove. Last night, I was matched into a server with an ALAT of 165. 2 other players were in there. My latency was still 27 mind you, but my ALAT was 165. I could not play at that. I quit that server, but the game match made me back to it no matter what. What could the possible benefit be for Dice to make that acceptable? How far away would another player have to be for the ALAT to be 165? Europe? Asia? The game doesn’t seem to have a regional or latency filter, and with VPNs these days, would that even help?
@hambaci_kurangerTN sucks. They cater to players with high pings. You are at a significant disadvantage with a low ping as they bundle updates from slower clients. Lower ping players will feel like they have rubber bullets, then instantly die from what feels like one shot, when it was 5. They went with lazy netcode to accommodate 128 players and 45Hz servers.