@ATFGunr wrote:
Lots of forum users are very experienced computer folks.can you help me understand what the average server latency is and how it works in 2042. I think I know, but I can’t understand how it could be so bad. I’m on the west coast of Canada near the US border, so the expected Amazon server is Seattle. That’s about a 2 hour drive. When I join an empty server, my ping is 27 and my average server latency (ALAT) is 27. When a buddy in Alberta joins, the ALAT moves to 32. As other players join, it will get as high as 52. I can’t hit much at that 52, but I can find a groove. Last night, I was matched into a server with an ALAT of 165. 2 other players were in there. My latency was still 27 mind you, but my ALAT was 165. I could not play at that. I quit that server, but the game match made me back to it no matter what. What could the possible benefit be for Dice to make that acceptable? How far away would another player have to be for the ALAT to be 165? Europe? Asia? The game doesn’t seem to have a regional or latency filter, and with VPNs these days, would that even help?
So ALAT is the average of everyone's ping (LAT), so with your LAT so much lower than the ALAT, you would be experiencing extreme lag compensation, making the game unplayable for you.
Preferably, you want the LAT and ALAT to be as close as possible and somewhere between 45-90. You can be below that, but with the 45Hz tick rate servers, the updates are only coming every 22.2ms anyway.
The 45Hz servers are the #1 reason why the game feels so bad. If they went to 60Hz like previous titles, even when you had a bad ping, the game would still feel ok. It feels off all the time right now.
This is also another reason for a server browser, to choose the exact server you and friends can play on that might meet halfway for your pings.