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@TwitchTV-SilkGenerally agreed, except for:
1. The slide, which was and is dumb. There is not any real-world application for a slide except for cover-to-cover moves. Shooting and sliding should be completely worthless in this game because accuracy would be trash.
2. Jets do have problems, but they do not need to be stronger vs. Infantry. I know that is your style, but unless we see an attack jet, multi-roles should only be anti-vehicle by design… if a player is in the open and the shots are good, sure, but there should not be any Me Bf-109 cannon rounds in this game…
3. Jets should be "heavy" at slower speeds and turns… since they are heavy and inertia is a thing. I do think the control surfaces should be more effective / responsive for initiating maneuvers however.
4. Tank sniping might be a thing, but with current Infantry movement speed, everyone can carry rockets, the terrible DPS of the secondary, and the gimped turret traverse and elevation… who cares? If anything, tanks need a small buff.
5. Completely agreed on keybinds and surprised you didn’t mention the rear-look preventing maneuvering input bug / oversight… although, if you quick peek, it’s limited dead time.
- 4 years ago@carsono311 100% agree what you said. Would like only add that gunplay is really good you need recoil otherwise is too easy. I like how they bump up spread compared to beta. Wouldn’t change that.
- 4 years ago
@carsono311i totally agree with the first issue man(the rest are fine too) Sliding isnt made for BF games and it is pretty silly ,Period
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