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@edgecrusherO0 wrote:Cannot disagree strongly enough. Specialists actually feel like they have identities now and fit under their respective classes, people will start having to remember that teamwork is actually necessary in this game, and a DICE can now actually properly balance a lot of gadgets, vehicles, and specialist kits since there are more reasonable limits to design arouns vs. "literally everyone can run a stinger".
That's the thing though, you didn't need Classes to restrict gadget items. Lis couldn't equip the Stinger. They could have done the same thing for other Specialist, like Sundance and C5. Which still baffles me that Dice refuses to do that. Probably because she was in the Trailer and people just love making clips of dropping on people with C5 or something.
The game hasn't fundamentally changed at all. Still feels basically the same. There were more stealth changes that are having a bigger impact on the game for myself.
All they needed to do was to further balance some of the vehicles, fix bugs (which EVERY SINGLE ONE I've reported is still in the game!), and limit some of the gadgets.
Teamwork comes from robust Ping systems like in Apex, voip, being able to say "hey, I'm in the echo squad, join if you want to tank with me" and then grouping into that squad. The lack of teamwork had literally nothing to do with the absence of Classes. It's the round about way of trying to make people rely on each other. I can ping that I need ammo next to five people with icon flashes above their heads not in an immediate fight, and they still won't drop it. Or there's a bunch of Falck's standing around not healing at all.
If the person who is changing my car breaks and do it exactly the same as a specialised dealer, of course
after all, the task gets done, their specialist skills do not mean anything if both of them can do the same job.
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https://www.youtube.com/watch?v=S3d2H6-4X7E
and then this
https://i.imgur.com/vFGwfjy.mp4
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why hire a plumber when you can hire a general handy man and get multiple things done?
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no problem with an opposite opinion,
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@Skill4Reel - yes i agree
to add to your post
the developer could remove weapons that encourage solo play - for example, sniper weapons
and increasing abilities for team work, for exmaple BF artillery callins, ememy artillery destruction etc
and yes, the game feels unfamiliar now that they changed it, it changed the flow of direction for the last year
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@Psubond
yes, those who team work in squads should get more XP than those in squads and players should have the
ability to decide not to play as a team member - because some days are just crap and you want to be alone
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"feeling basically the same" ....it is not the same though...that is like saying
"my car is basically the same after a car crash, but my bumber bar is now at right angles "
Please do not get me started on how crap the voip system is in game....
or how i cannot select my own squad/create my own squad
or how i do not have a server browser.
- RaginSam3 years agoSeasoned Ace
@HeroCllassThat would not objectively be "basically the same" with your comparison. The Class system hasn't fundamentally changed ANY of the issues I've had with the game. I doubt it's had any real change for most people if they're being honest with themselves either. I'm still seeing the exact same amount of teamwork, bad team balancing, and no one spotting or dropping ammo and health.
I wanted bug improvements, for them to leave the movement alone, not increase the sway on the mid range sights (because you CAN'T steady them, but snipers sights you can), further balance air vehicle, gives us better tools for squads.- HeroCllass3 years agoRising Vanguard
respectfully, i ask then, if it is basically the same game to, why was it changed? if you are still seeing the same team work, bad team balancing, dropping ammo etc
the change did not help the game...
yes i agree, fix bugs, not game play -
- RaginSam3 years agoSeasoned Ace@HeroCllass They changed it in an effort to bring players back and to give what a part of the community was asking for. I have no statistics, so I have no idea how many people actually wanted classes or not, but I didn't. Going by the responses in the forum it's pretty evenly divided from what I can tell.
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