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76 Replies
- @HugeBigness
Glad to hear you are continuing to have a lot of fun on Redacted. 👍 - kregora2 years agoSeasoned Ace@RayD_O1 I don't think this map comes anywhere close to Operation Locker (BF4), Operation Métro 2014 (BF4) or Operation Underground (BFV). It is too symetrically and does not allow for alternative routes, since the side tunnels and doors are all kill boxes.
But it still might be the best BF2042 map so far. - GovntTookMyBaby2 years agoSeasoned AceSpoiler👍 🍺
- Adamonic2 years agoLegend
Redacted is not built for Breakthrough, I have tried to play a few rounds but 90% of the round is running to the 3 or 4 bottleneck points and joining 8 other teammates all cramped in a small area shooting out or into either B1 and C1. Once everyone gets to the same point, it becomes gridlock and super boring. There really is no way to flank, and a lot less verticality than I expected. Another map with a ton of potential, but just lacks something. Reclaimed was the same way. So was Flashpoint.
Conquest is a little better, but still sort of grinds to a halt every other round where both teams are on their half of the map.
Explosive spam is off the charts. The nerfs don't stop the endless flow of hand grenades. Sundance = Scatter + Under-Barrel + Frag Grenade + SPH, rinse and repeat, sit on ammo crate. Zain is the same way with the X370 + UB + Frag + SPH. If you have an Irish with ammo, and Paik or Blasco + Sundance + Zain, it is literally a constant barrage of explosives, unlimited ammo and revives with defenses and spotting (or spot blocking). So when both teams dig in, it's gridlock.
I will say the map looks amazing, the level of detail is really well done, but do I really care if there is a mechanical hand on the ground, or something written in blood on the wall? Should I even be looking at that if I am playing the objective? Just wish they put the same amount of effort into other aspects of the game's development (Portal content, Server Browser, Movements (leaning), etc).
- Hudson15312 years agoSeasoned Ace@Adamonic Agreed when its full of normal players it can be a cluster to try and break through, as you have a few covering each point BUT if you get into a game with majority AI its an easy push because do their own thing and have zero logic in some matches.
- GrizzGolf2 years agoSeasoned Ace
Played a lot of it the past 2 days. I like it a lot. Brings me back to Metro. Enough places to sneak around and I like the flow. In my top 5 2042 maps
- SharpGoblin2 years agoLegend
The new map is really fun to play.
👍👍👍👍👍
Its fun and a welcome change of pace. I never got into Metro, but I like this map. Its a map which forces the teams to keep moving, I like that. My suggestion would please make a map based on the outdoor part of this map, that would be awesome and immersive!
- I_DYN4MO_I2 years agoSeasoned Ace
I remember when CQC maps used to be about gun fights and cover. This new map is It's just smoke, explosives & chock points. Not for me. Insta back out. Garbage gameplay. Pure cheese.
Great map, still learning it and where players will usually hide, but I like it very much. Vehicules and Mckay not anoying at all for once.
But...
good games are still most of the time ruined by the mechanics of the game itself. Explosives, shileds, throwing knives, range of some weapons that make no sense, etc.
Too much no skill stuff that end my kill streak for no reason and ruins the fun, that is the most frustrating part for me.
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