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16 Replies
- @PremiumDamian According to DICE it wasn't a choice they wanted it was a hardware limitation based on the consoles' processors.
- carsono3114 years agoSeasoned Ace@PremiumDamian Seeing as EA DICE have added Battlefield V to the "FPS Boost" program to get it to 120hz as of this April, I think it is clear EA DICE are trying and want to improve performance of their games across all platforms.
Even if it is not coming at launch, I do strongly suspect improvements will come quickly. - @carsono311 Agreed, it may not be at launch but this is something they want also. Its a bullet point to sell games. I remember wishing I could get 60 fps on consoles now I have it and considered a peasant again lol.
On a side note i do want 120 FPS also but I can live with 60FPS for now. If it was 30 FPS I would chunk it in garbage as I am spoiled with that 60 FPS now. I think ragnarok pretty much covered it, and much like performance on mid to low range PC setups, comparing it to older titles is a bit off seeing 2042 is making you render twice the player count (on the newer consoles) and larger maps, they're hitting the same hardware issues as those PCs just with less lost API overhead.
Hoping it could do 4k/120fps at lower resolutions is severely overestimating the console hardware even if it can eek out more of those components than a direct PC comparison.
(and i'm really not trying to start a PC v console you-know-what contest here, just to illustrate the constraints of consoles when it comes to exactly games like BF and the scale involved, even a lot of PC players seem to underestimate the increase in just rendering required when going from 64 to 128 players, let alone map size)
- OskooI_0074 years agoSeasoned Ace
I'm sure 120fps is possible with less players.
Guys, please....
As much as we all love the Battlefield game... Or actually, exactly because we do love the Battlefield game, can we please stop sugar coating and window dressing everything that EA is doing and be real here?
Honesty, integrity and facts are things that are required here.
Tell it as it is.
Do not let the requirements drop and fool ourselves here with silly excuses for EA pushing out a game using very mediocre specs.
The consoles are perfectly OK to run the game at 120 FPS!
What EA has independently decided upon themselves to compromise on here so far with the screen resolution and frame rates for the BF 2042 game is a poor decision on their part IMHO.
Open your eyes and see what some of the other game vendors are sending out on the market and running in 120FPS for the consoles (here the list on PS5):
- Borderlands 3
- Call of Duty: Black Ops Cold War
- Call of Duty: Vanguard
- Call of Duty: Warzone
- Destiny 2
- Devil May Cry 5 Special Edition
- Dirt 5
- Doom Eternal
- F1 2021
- Fortnite
- Ghost Runner
- Monster Boy and the Cursed Kingdom
- The Night Collection
- Quake
- Rainbow Six Siege
- Rocket League
- Rogue Company
- Tony Hawk’s Pro Skater 1+2
- WRC 9
I don't play these games myself. Simply just a list of games already listed by Sony Search for games running at 120 FPS on the PS5. Don't know about you, but quite some of them are considered competition to EA and their BF franchise. So now lets hear if you think it's cool that EA just sends out the BF2042 game here in 2021 and its only at 60FPS while competitors obviously appear to set the performance bar much higher, despite the extra $ they need to pay for the more expensive servers required to serve their player base with such better server performance (and gaming pleasure)?
Obviously those competitors thinks its worthwhile, because happy customers stays around longer and spends more money then in the shop.
- @CyberDyme I see what you are saying but this is 128 players on a map.
Let me state why i think we are seeing 60FPS. This game was NOT suppose to be on last gen consoles. But covid changed the dynamics with chip shortages. So xbox series x/s and PS5 are not abundant as planned. Even Nintendo announced yesterday they expect Switch sales to be lower remainder of 2022 due to their own chip shortages.
So EA called an audible and needed to make a quota of sold copies of 2042. Only way to do that was put it on old consoles and sacrifice performance.
Thats what i think. Old consoles are holding the game back and are in fact holding games back in general. OK @ghinavirus ,
I also recognize your point, which if true would leave us with a sad disabled piece of code from its birth then...😧
I had expected and still think the source codes for old-gen vs new-gen are substantial different, for the game to take advantage of the new-gen technology. Guess only some on the inside would be able to answer us on that question really. Because even with 128 players in the game, the new gen should be able to handle this, if the EA dev team have done proper coding and optimization of their rendering etc. And that is of course a big 'if' as we saw strong indicators on much was still to be done in that space during the technical playtest and the Beta gameplay.
Yes, it is typically something done in the last phases of game development. But yes, they have already been on it for long and it was not just a few spots it was missing. It was like all over the place, certainly for the console versions. Launch is now just 1 week out...
Will be interesting to see the tick rate on the servers when we launch next week! 🙏😉
- carsono3114 years agoSeasoned Ace
@ghinavirusI agree. What’s more, EA DICE devs have stated publicly that the CPU demands on processing the greater amount of dynamic objects and players in-game has directly affected their ability to push frames… also as @ragnarok013 has stated.
I choose to believe them in this case and hope it will improve through patching and optimization.
- @carsono311 @CyberDyme Yep Carson which is the bottleneck for performance. I have heard the same thing about the cpu issue. But thats not to say down the road say 6 months into the game when its balanced and tweaked we may get some performance enhancements.
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