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I do certainly hope they take the Battlefield 5 approach to weapon control where bullets go where your gun is aiming. I've tried going back to Battlefield 4 but the randomness is incredibly unsatisfying.
- 4 years ago
Much prefer BF4/1 gun mechanics, sue me.
- 4 years ago@Trokey66 really? BF4 an BF1 puts an artificial skill cap on the game because even the most refined accurate player is subjected to RNG in where their bullets actually go vs where they're aiming.
It's both frustrating and extremely unrealistic, I don't why anyone would want to go back to that.- 4 years ago@Neovisi0n Skill cap?
Is trigger control not a 'skill'?
Is mitigating spread mechanics not a 'skill'?
If not, why are they less of a 'skill' than pulling down slightly on a stick, an action that is arguably easier with a mouse?
- 4 years ago
@Neovisi0n
I'm not following op so you want guns that have 0.0 spread and no recoil. Is that it? If so, this eliminates skill from the equation entirely. People would just camp and shoot from 200 meters away since guns are now laser accurate. I dont think this gunplay has existed in any fps game ever because it would be an utterly broken miserable failure.- 4 years ago@BaronVonGoon He wants no deviation/spread from center of reticle at the time of projectile spawn.
Deviation/spread mitigates skill (precision of accuracy).
I agree in this regard. There should be no adjustments made to where the player aimed and fired.- 4 years ago
Other games I play call it "bloom" which increases slightly based on ROF and damage. I've always preferred semi automatic or burst weapons. I put nearly 3000 hours into BFBC2 and used the M1 almost exclusively, so I didn't suffer from the deviation/bloom develors include for balance reasons. I use the M4 in BF4 and will certainly find a burst weapon in 2042 to fit my style. Developers have to compensate for ROF by either reducing damage per round (please, no sweet spot) or increasing the variation in bullet travel or both. I've been on gaming forums for 20 plus years, and watched patches and updates specifically to address the issue of full auto machine guns performing like laser beams at 300 meters with an ACOG.
I naturally burst fire, just from thousands of hours of muscle memory, doesn't matter what FPS I'm playing, if I have a target, I'm constantly feathering the trigger and correcting my aim.
A great example is the F2000, the thing is a literal lead-hose with very little recoil, so DICE had to tweak it a few times by reducing ROF, and increasing recoil deviation. Developers across the spectrum reduce magazine size vs. real world on LMGs to compensate for ROF and damage.
Learn to burst, it reduces the recoil deviation and on secondary weapons, you can lay down a nearly constant, accurate stream of fire without the weapon overheating.
Hope this helps. Cheers.
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