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I'm pretty much with Enders on this
@A_al_K_pacino_AI agree with him to an extent, but this is also not what im arguing about. Your reticle should be locked to the center of your screen. what he doesn't realize is that the spread he like is still the same as the sight moving around, just instead that randomization is only seen in the bullet rather than in the sight placement on your screen. I hate this too. I think randomization should be completely removed all together, I don't care if its experienced in the sight or in the bullet, they're both crap.
I hope 2042 takes a note from Rainbow 6 siege by removing all RNG and make the control only based on the actual recoil of the gun, You still need a very large amount of skill, but there is no RNG.
technically, BFV's mechanic is a lot more realistic, but I would prefer that be left for games like squad or arma.
- 5 years ago
The thing is that the viewkick system alone has it's limits in creating natural and realistic recoil patterns. Often leads to very linear laser-like patterns when no rng is used.
Also a fixed reticle gives a very unreal experience, because that's just not how it works irl, the reticle is not glued to your eyeballs.
I feel both technique's (viewkick + visual recoil) are necessary to create a balanced and more authentic gunplay experience.
- 5 years ago
Also RB6 recoil looks very gamey and dated tbh.
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