@ZombieP1ow wrote:
Travel time, drag and drop are all greatly increased in BF compared to real life. Again, it's about balance. Claiming "hit scan" doesn't apply to any game I've played in past few years. I avoid CoD like a dirty toilet stall because of the point-click-kill that hitscan allows. I've had to lead my shots and compensate for drop in BF4 since release, and that game is 8 years old or so now.
Think that you are very right in those observations @ZombieP1ow !
I could not find any of the real detailed BF4 weapon statistics anymore, so cannot compare some of the weapons that way.
But what I miss to see acknowledged by many posters above is also the 'not absolute perfect accuracy' of weapons in the real world, when you do full-on auto fire to empty your mag or even just like a shorter burst of such weapon. And I am not referring to drag, drop, recoil handling. I am referring to the real diversion from one bullet round being fired to the next, despite the weapon is kept absolutely 100% on target for each single round. Maybe I gave EA too much credit, but I always thought that this was the reason why they had introduced this random 'spread' of the bullets?? (so I am not talking about random recoil).
Aka take one of the absolute most accurate automatic weapons out there, like the M16 rifle.
At 300 meters, fired from a cradle by a machine which removes human error, and using the classic marksman test with ten-rounds group firing, the M16 has a minimum dispersion of 12.6 inches, while aka a Kalashnikov (depending on model) has a minimum dispersion around of 17.5 inches.
It's not laser guns we fire. ;o)