Forum Discussion

turtlebeached's avatar
2 years ago

proximity voice chat

Apart from the obvious problems with complaints, why isn't proximity voice chat a feature of battlefield?

*edited by moderator for bait*

18 Replies

  • Planetside 2 had (has?) it.

    My enduring memory of it was a 12 year old broadcasting music in a 128 v 128 fight at the Crown.  I believe there was mute all in the settings to solve it.

    There might have been some team killing involved to shut them up as well.

    This game actually has a lot of gameplay similarities (problems) with that, implementing more is not a good idea.

  • Agreed, we need this.
    I actually suggested this to one of the community managers on twitter a few months back and he hearted the comment, so at least one person on their team likes the idea lol
  • S3SSioN_SoL's avatar
    S3SSioN_SoL
    Seasoned Ace
    2 years ago
    @AOD_CapStar362 What's wrong with team based proximity VoIP? And since when did it become associated with CoD? Proximity VoIP was a thing long before CoD and is closer to ARMA and DayZ than CoD.

    Honestly I think sector based VoIP across the entire team could be a great idea! And would promote teamwork immensely!

    I don't however think Proximity VoIP with a enemy would be good, that would bring on way too much noise.

    Such a feature could also be restricted to squad leaders only.
  • kregora's avatar
    kregora
    Seasoned Ace
    2 years ago
    @turtlebeached In my opinion the concept of BF2042 doesn't want you to use ingame voip at all.
    So my general assumption is, that the only way that people may be able to hear my ingame voice is, that everyone in a squad has
    1. voip enabled
    2. is not in a party
    3. is in a party, but switch to squad chat manually

    So my assumption is, VOIP just isn't working, so I no longer bother.
    If we want to speak to our party members, we use our Discord server.


  • skates15's avatar
    skates15
    New Ace
    2 years ago

    I'd like to see it added and what's the harm if you can mute individual and mute all buttons?  It would add another level of realism, especially in games with a lot of heavy explosions.

  • NikkMann149's avatar
    NikkMann149
    Seasoned Scout
    2 years ago

    Yeah, have proximity where you hear everyone (including enemies) with options for individual, squad, or team mute. Talking with enemies is half the fun.

    And have an option to be in squad voice chat at the same time.

    So it could work the same way some singleplayer games do comms where, when you're near the squad, they hear your raw audio, then when you move far enough away from them to where they cant hear the proximity chat, it switches to normal in-your-ear squad chat with maybe a slight radio filter or something over it to show you're not near them (while also still broadcasting proximity voice to everyone around you).

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