Forum Discussion
18 Replies
never heard anything more casual lol go play fortnite
Planetside 2 had (has?) it.
My enduring memory of it was a 12 year old broadcasting music in a 128 v 128 fight at the Crown. I believe there was mute all in the settings to solve it.
There might have been some team killing involved to shut them up as well.
This game actually has a lot of gameplay similarities (problems) with that, implementing more is not a good idea.
- NikkMann1492 years agoSeasoned ScoutAgreed, we need this.
I actually suggested this to one of the community managers on twitter a few months back and he hearted the comment, so at least one person on their team likes the idea lol - Hudson15312 years agoSeasoned Ace@turtlebeached After watching some cod clips on TikTok hell no.
- S3SSioN_SoL2 years agoSeasoned Ace@AOD_CapStar362 What's wrong with team based proximity VoIP? And since when did it become associated with CoD? Proximity VoIP was a thing long before CoD and is closer to ARMA and DayZ than CoD.
Honestly I think sector based VoIP across the entire team could be a great idea! And would promote teamwork immensely!
I don't however think Proximity VoIP with a enemy would be good, that would bring on way too much noise.
Such a feature could also be restricted to squad leaders only. - kregora2 years agoSeasoned Ace@turtlebeached In my opinion the concept of BF2042 doesn't want you to use ingame voip at all.
So my general assumption is, that the only way that people may be able to hear my ingame voice is, that everyone in a squad has
1. voip enabled
2. is not in a party
3. is in a party, but switch to squad chat manually
So my assumption is, VOIP just isn't working, so I no longer bother.
If we want to speak to our party members, we use our Discord server. - skates152 years agoNew Ace
I'd like to see it added and what's the harm if you can mute individual and mute all buttons? It would add another level of realism, especially in games with a lot of heavy explosions.
- NikkMann1492 years agoSeasoned Scout
Yeah, have proximity where you hear everyone (including enemies) with options for individual, squad, or team mute. Talking with enemies is half the fun.
And have an option to be in squad voice chat at the same time.
So it could work the same way some singleplayer games do comms where, when you're near the squad, they hear your raw audio, then when you move far enough away from them to where they cant hear the proximity chat, it switches to normal in-your-ear squad chat with maybe a slight radio filter or something over it to show you're not near them (while also still broadcasting proximity voice to everyone around you).