@DAYLEET wrote:
@Noodlesocks wrote:
@Okiinbustine wrote:
@NoodlesocksHz can be played without communication if everyone know how to play properly. At least if you have the basics of this game. I'm not talking about winning or losing I'm talking about pushing solo when the entire team is in other place or just give plates or covering to teammates. And you all still talk about this * scoreboard when no one knows the basics yet. Ridiculous. Just to camp in a corner of the map hidden under a brush and do some kills... This is the pathetic generation of today.
Isn't that the point of your thread though? That not everyone knows when and how to do this and that when you think they should be doing this and that? How could they without communicating with them? Surely your suggestion to players isn't just 'git gud'?
We never needed voip to learn how to play a game while being part of a team. What happened?
Lack of communication. In a game mode like Hazard zone, you might know how to play on an individual level and you might be able to react to what your teammates are doing but without being able to communicate and co-ordinate with your team, there's going to be a limit to what you can achieve with them. Using another game for example, counter strike. You can learn that game quickly, you can learn the weapon patterns, the economy, when to peak, how to push, all the things that will make you good on an individual level. When you play casual, that will get you pretty far but if you take all of that into comp with equally skilled players and you aren't communicating, you're going to lose. Now I'm not suggesting Hazard Zone requires the same level of communication as a game like Counter Strike does but the same principles apply. No matter how good the individual players are on their own. Without proper communication and co-ordination, all those good players are going to look like headless chickens to each other.
Conquest and Breakthrough are a whole different story. When you have 32-64 people on a team, teamwork is often a result of spontaneous opportunity rather than any co-ordinated effort. You might just be in the right place at the right time to help someone or receive help from someone by pure happenstance. Certainly there are often moments where several players just happen to be in the same place at the same time working towards the same objective. With more players playing, the chances of that happening spontaneously increases. That might make it feel like there's a lot of teamwork going on and people know what they are doing but that is more often than not just be because all those players happened to decide to work towards that objective at that particular time.For the most part that is enough to drive a good game forward but you throw in players who are actively communicating and actively co-ordinating their efforts then their influence on the game becomes considerably greater than a squad or even a team of equally good players playing without.
Taking that principle back to the game mode we're talking about, Hazard Zone, you only have 4 players in your team. You and 3 randoms. The individualistic, opportunistic style of play that gets by in Conquest and Breakthrough isn't going to be effective in a game mode with so few teammates against 28 other players. That itself provides a disparity in gameplay style. You're effectively playing 28v4 and even if those 4 players are exceptional at the game, the odds are still against them. No matter how good they are, if they can't effectively communicate and coordinate their actions, there will always be a hard limit on what can be achieved.