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Re: DICE, nerf this plz: Vid - CQ small (64 players) ruined by wildcats and TOR @ HQ

Gotta say, I agree. I like the new Discarded, but vehicle play is being utterly ruined by those two models. Wildcat constantly harasses anything in the air, and the TOR is frequently one hit destroying any helicopters and two hit destroying any ground vehicle (in spite of my own testing showing this isn't possible even with the more powerful gun, let alone accurately hitting a fast moving target first time). The just camp in their spawn area at all times. 

It wouldn't be that big a deal if they weren't an utter chore to take out. These are light vehicles. They're not MBTs. It shouldn't take multiple missiles + bombs/cannon fire to destroy them. I made attack runs on a Wildcat tonight which took SEVEN missiles in a staggered reload to knock out, because it was constantly repairing itself within seconds of being hit. Given my own experiences with these vehicles when being attacked by a jet or helicopter at close range, something is very much amiss. The TOR in particular aims too quickly in the hands of enemy players, never misses, has the aforementioned heavier damage, and is nigh impossible to take out with aircraft. This is in addition to players elevating or depressing the gun beyond the limits of the model to always hit what they're after, to include fast moving jets. 

9 Replies

  • AOD_CapStar362's avatar
    AOD_CapStar362
    Seasoned Ace
    3 years ago
    @Moab23 "TOR is frequently one hit destroying any helicopters and two hit destroying any ground vehicle (in spite of my own testing showing this isn't possible even with the more powerful gun, let alone accurately hitting a fast moving target first time)."

    ^ ^ So which is it, you can or you cant do it?


    And any skilled heli or jet pilot can take out even a TOR with ease. i get ruined by Nightbirds even TOR has a very weak spot directly above it and anyone who can stay in that area will make quick work of a TOR.
  • Moab23's avatar
    Moab23
    3 years ago

    @AOD_CapStar362 In testing the tank against bot controlled aircraft, with consecutive hits against an Apache, Stealth helicopter, and Nightbird, it required two hits to destroy each of them. For tanks, including other TOR tanks, it is three hits even with the more powerful gun. On the flip side, I will take two hits only in a tank, and one hit only in an aircraft. The more powerful gun is considerably slower to aim when charging, and even the slightest movement of an aircraft at range translates into considerable shift across the view. Shots rarely connect even when aligned correctly or led slightly, in compensating for the speed of the projectile. That players are hitting jet fighters diving on them at an angle - that is moving left-right or right-left on the downward slope  - toward them or another target, and being able to keep pace to fire, is highly suspect. 

    Furthermore, multiple TOR tanks have been withstanding near constant hits yet continually regenerate armour without interruption. Their regeneration speed is clearly faster than my own, and their APS active time is also longer. I clocked mine at about 7 seconds. They are lasting longer than that, to at least ten, before popping off smoke that then lasts long enough for their APS to recharge. 

    Too many things with the people camping in these tanks do not add up with my own experience of the vehicle's capabilities. These would be the same sort of players who spot you instantly from the other side of the map through all manner of visual obstacles like smoke, trees, and structures, from positions where they are not visible even if you look closely at the screen. The cannon has insufficient zoom as well, making this even more questionable. 

  • RAF2042's avatar
    RAF2042
    New Ace
    3 years ago
    @Moab23 Once you mark the spot where the helis spawn, like a cloud or pixel, you count two minutes and boom, game over.

    Regards from across the map,
    Tor, the tank
  • RAF2042's avatar
    RAF2042
    New Ace
    3 years ago
    @AngrySquid270 The problem is getting to the other side of the map. Sometimes we die in the process.

    And it is not like they are doing a lot for their team, so, when they destroy, say, a helicopter, I'd prioritize A) Destroy their attack helicopter, so we are even, or,
    B) Capture some flags and play the objective.

    Once they destroy the helicopters and keep camping, they are useless for 2 minutes In my view, this type of player is not turning the tables in favor of their team in Conquest large. They do it, yes, on Conquest Small. Prioritizing some Lizes and so on will depend how much of a threat they are posing. Also, depending on where they camp with cover, even with Liz, they are a pain in the neck, we would waste a whole squad and a lot of time to get no results, or a irrelevant one.

    Watch the videos. Some guys were trying that. On exposure, for instance, hiding behind that rock on the American side is very safe. The only threat would be another camper on the opposite side. It is annoying that that can do that, and thus is on DICE.

    It is not worth it. These guys just disrupt the fun, intentionally or not. As I said, they are happy with 5-0.
  • @A-RAF2019 Its never in the spawn, though. Its when you're sliding through a manoeuvre and moving quickly, which is why its so suspicious given the traversal speed on the cannon when charging the shot. It feels like hit scan.  

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    3 years ago

    I don't have problem with wildcats, they do what they are meant to do. But TOR is another thing. My question is, why should I even care a tiny bit about enemy main base, I shouldn't but TOR causes that. No wonder ppl cry about spawn killing in main base. When I fly helo, my main job is to secure objectives and play the field, not main base. TOR is easy to kill, but my objective is not main base which tor makes me to do. Tanks only idea is to make sure if someone goes full killstreak with helo is 100% safe way to make sure to down helo only because unexpected kill from main base.

    Edit: one good day that thing will cause me an infarct cause me knowing to be in safe place or unreachable, suddenly kapish. 

  • Moab23's avatar
    Moab23
    3 years ago

    That same player who was being annoying across multiple rounds? After they shot my helicopter down and started gloating about it (after I'd bombed and hit them with missiles multiple times, which they survived because of course), I used Sundance to transit across the map and get next to their vehicle, which I hit with anti-armour grenades and C5. They then complained I was a 'camper' because I was only attacking them. Not sure how that logic worked. 

    I tend to use the Wildcat with 30mm guns and the AT missiles, because its surprisingly good at anti-armour. The problem is you have to get within 200m of a target to use those missiles (as opposed to the ridiculous range on the AA missiles), which creates significant problems against the TOR, especially when the player occupying it seems to spot things they aren't looking at. But there was also an instance where I lit up a hovering Condor with a massive burst over about 15 seconds, making sure I didn't overheat. The thing had absolutely no armour left, and then my gun overheated. By the time it stopped and I started firing, I was still hitting it flying off, but it had somehow instantly repaired itself and was taking almost no damage from another few seconds of impacts. As I understand it, the Wildcat has no range drop off for damage anymore, yet that instance ran completely contrary to that. On the flip side, I am taking heavy damage at 500m+ from Wildcat guns, not to mention the ridiculously accurate 40mm AA fire people put up on jets.

  • SpudBug's avatar
    SpudBug
    3 years ago
    @AngrySquid270 Good luck when its irish in their spawn with APS up. You can become un-killable essentially with this combo. Add a lock on jammer with the new specialist too.

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