Forum Discussion

Re: FXM-33 reload animation

@TheCompton73Yeh man fair doos I know it’s minor… I mean the patch notes stated it had extended the animation., and had sorted the sound but I wasn’t really aware of that issue then or knew of it before the patch ,  even though been playing since early access - I’ve only just started using it here n there 2bh so only just noticed something abit a miss with overall reload animation , nothing needs to be done really accept cut out the character throwing it away as it sort of throws you off abit 

9 Replies

  • They need to create an actual proper animation of loading another round into the launcher, which was the corner that got cut.

  • SillyCyb's avatar
    SillyCyb
    4 years ago

    @TheCompton73Sure I know what ur saying , I don’t really mind the fact it ain’t got complete animation of reload , I just mind that I’m seemingly tossing it away only to use again within the same instance of a reload it’s just weird   - like I say the BF4 one was convincing enough as in effective simple illusion..personally it’s nearly there just loose the “tossing away” bit since it doesn’t make sense , the character only gets another anyways in the same instance of the same reload when really it should be that your reloading the same one

    who goes through a tone of stingers on the BF , you keep the same one , stop chucking it away then 



  • You reckon we could see aa countermeasures  like ECM jammers and what ever else that provided 4 with more playability in near furniture?….that was meant to say future but I think il keep that one 

  • SillyCyb's avatar
    SillyCyb
    4 years ago

    @TheCompton73

    The devs are no doubt on this but will say anyways 

    Seems strange that SunDancers little rave sticks have a longer range than the FXM and so the suggestion would be to bring them more in line with the FXM range 

  • this hole thing is broken....you lock-on and the missile goes straight into oblivion or flys in circle around the target.

    85% of my shots are waste

    sometimes the reload animation repeats 3 times until a new missile is loaded

    no lock-on sound or animation but you can fire your missile....flys straight into nothing

    when 2 or more missiles already flying into the target your own lock-on will be interrupted and you cant fire anymore

  • SillyCyb's avatar
    SillyCyb
    4 years ago

    @Sturmfrisur“you lock-on and the missile goes straight into oblivion or flys in circle around the target.”

    Sometimes the aircraft countermeasure flares go off but the effect isn’t shown or gets delayed (when I use flares in helis this can happen) is a known bug I think , I also yet to report it but likely why missile wrapped round your target , they’d used flares but the effect wasn’t shown/delayed making you think the stinger is bugged ,when it’s actually the countermeasures,  so not broke just things need a final tweak and polish that’s all 

    Never had it repeat the animation though before firing then again only just started using it. 

  • @Sturmfrisur I'm having the same problem!! I've gotten the "Parts Disabled" message a few times here and there, but the majority of my shots don't hit anything. I'm thinking about switching to a different gadget because this one is proving to be quite frustrating.
  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    4 years ago

    While the tubes are technically reusable, Stingers are generally disposable in most video games; not sure if throwing them away is easier to animate or not but yaeah, it would be neat to see a more fleshed out animation. If you want to nitpick, they should really be used by two people like belt fed machine guns :P

  • SillyCyb's avatar
    SillyCyb
    4 years ago

    Haha fair doos..

    as I say I preferred the simple reload animation of BF4 stingers… my brain struggles to comprehend the throwing bit

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.15,981 PostsLatest Activity: 3 years ago