Re: Hit reg issues, TTK vs TTD inconsistency.
I got the same issues with lag and ttk vs ttd
Something that has mitigated aiming and hit reg issues quite a bit for me is disabling low latency mode in nvidia ctrl panel
if you got a nvidia gpu be sure to disable low latency mode in ctrl panel if you got low latency/reflex/boost enabled in game
apparently having both(in game and in ctrl panel) these enabled at the same time created some really strange latency and hit reg issues for me
be sure to test it if your on a nvidia gpu
Anyway unfortunatly this bf version seems like a really bad consol port for pc players.....I mean things like selection getting stuck when dragging mouse pointer over the different options in match selection screen kinda tells this game was developed for console/con’troll’ers
in menu screen try moving mouse cursor in an even and steady line slowly across the screen, in this case I can see mouse cursor flick and get stuck every half a second or so. Idk if this is an intended visual effect to accompany the random noise/scramble of video/graphics in menu, but Im kinda worried it is because this game is not made for mouse input
another thing that is worth checking out if horisontal aiming is off/rubber banding.... is to try to adjust in game aiming sense to your preferred weapon. For me this sense seems to differ between weapons.....Im quite sweaty when it comes to aiming though, and this might not be something that everyone would «feel»
what I do is load up a co-op/bot game and just find a quite place to do horisontal flicks. Using the same mouse sens(calculated) as I had been playing +1000h in bfv had me overshoot quite a lot....for the weapon I main now I had to decrease mouse sens with about 40% to get kinda similar movement
also decreasing mouse polling rate to 125hz(compared to 1k, 2k and 8k) seems to yield better input lag/less runber banding and better hit reg, go figure....
and create a user.cfg, Silk and Fr33thy has descriptions on most of the perf increasing commands, I’ve only added thread.processorcount/max along with their scripts
i also disable win autotuning as it yields less network bloat, and you dont need the extra bandwidth when gaming. Just enable it again for downloading and streaming scenarios
these things will of course not fix any issues with poor server perf and what seems like lag compensation to even out gunplay or just p!ss poor netcode, but it might help out a bit with how the gameplay «feels» on your client