Re: MCS-880
What platform?
This gun is bugged on PS4 I believe. First hit only does like 20dmg or a single pellet worth.
I think I've seen a handful of posts about this on Reddit.
Kind of a glaring bug if it's still around 8 months after launch.
What platform?
This gun is bugged on PS4 I believe. First hit only does like 20dmg or a single pellet worth.
I think I've seen a handful of posts about this on Reddit.
Kind of a glaring bug if it's still around 8 months after launch.
@AngrySquid270 It's broken for sure!
Enders - explaining why shotgun shells are inconsistent / bad hit-reg.
Ofc, he's using #00 in that clip, which actually can't ohk anymore.
And ofc it depends on platform you're playing on.
But overall, the #04 does 25% more damage per pellet, 10 vs 8, has no damage falloff, has 50% more pellets, 24 vs 16, and has about 2.5-3x larger spread, compared to #00 / #01.
P.s: #00 has no spread.
@AuMordum @AngrySquid270 DICE buffed FLECHETTE SHELLS on Update 4.1 (May), it 1 shot everyone from great distances together with GVT 45-70.
And on Update 1.0.0 they nerfed it back, changed some shell damages around, like slugs now does actual damage and stuff.. but overall it ain't as great of a shotgun now. 😔
I've tried all ammo types as I said in post. I'm not even in the infantry portal maps and it's still point blank chest shots and they're losing less than 50% of their health. No shields, just raw hp. Kinda whild a pump action shotgun at point blank isn't killing anyone lol.
@AuMordum It's hard to balance shotguns in games sure, but our MCS-880 is just all over the place..
@T0TALfps @Straatford87 Feedback time! 😊
@Dedzigs wrote:
@AuMordum It's hard to balance shotguns in games sure, but our MCS-880 is just all over the place..
@T0TALfps @Straatford87 Feedback time! 😊
yo yo yo -
I will forward this.
As a heads up in the meantime - the next game update will see a change to Shotguns where they don't deal damage past a certain range which should help alleviate concerns about them being too powerful at distance.
If you feel the MCS-880 isn't performing consistently otherwise, please keep sharing your thoughts.
@Straatford87 Thank you! 🙏😘💕
I strongly urge you to reconsider this change. One thing i’ve always liked about shotguns in battlefield is the lack of “bullet vanish”. Why not adjust the damage falloff at a distance rather than make the damage disappear entirely?
@Straatford87 wrote:yo yo yo -
I will forward this.
As a heads up in the meantime - the next game update will see a change to Shotguns where they don't deal damage past a certain range which should help alleviate concerns about them being too powerful at distance.
If you feel the MCS-880 isn't performing consistently otherwise, please keep sharing your thoughts.
Not sure if you grasp what the issue is. It is NOT that this particular shotgun balanced in a bad way -- or not at all -- it is the (VERY) bad hit registration of the current game. Just with those one hit weapons (like shotguns at close range where you can ensure all pellets should hit and you would deal well over 100 damage but then half the pellets do not register AT ALL) it is much easier to tell than counting hit markers having to factor in player health before you him them and also if they hard armor or not.
You surely did not miss that there is a whole thread about this problem.
In short: it's not the MCS-880, it's the hitreg of BF2042.
Hi Tom,
Could the team see these cases?
https://twitter.com/sergio_cavallo/status/1536484807055659010?s=20&t=c-zPafrpxQfEtLInkM8MCQ
https://twitter.com/sergio_cavallo/status/1547203521057116161?s=20&t=c-zPafrpxQfEtLInkM8MCQ
https://twitter.com/sergio_cavallo/status/1550461336248881153?s=20&t=c-zPafrpxQfEtLInkM8MCQ
Regards
@Straatford87 wrote:
@Dedzigs wrote:@AuMordum It's hard to balance shotguns in games sure, but our MCS-880 is just all over the place..
@T0TALfps @Straatford87 Feedback time! 😊
yo yo yo -
I will forward this.
As a heads up in the meantime - the next game update will see a change to Shotguns where they don't deal damage past a certain range which should help alleviate concerns about them being too powerful at distance.
If you feel the MCS-880 isn't performing consistently otherwise, please keep sharing your thoughts.
Please don't do that. Of all the things that kill people, shotguns are already far from the top even in close quarters.
@Straatford87 wrote:
@Dedzigs wrote:@AuMordum It's hard to balance shotguns in games sure, but our MCS-880 is just all over the place..
@T0TALfps @Straatford87 Feedback time! 😊
yo yo yo -
I will forward this.
As a heads up in the meantime - the next game update will see a change to Shotguns where they don't deal damage past a certain range which should help alleviate concerns about them being too powerful at distance.
If you feel the MCS-880 isn't performing consistently otherwise, please keep sharing your thoughts.
Were...shotguns ever a problem or overperforming at range? I literally can't ever think of a time where shotguns at mid-long range have ever been unbalanced or "too strong".
Like...are y'all just playing a completely separate branch of 2042 than the rest of us? Because based off the proposed nerf to the K30 at short-range (not mid-long range) and this change it honestly feels like y'all are playing a completely different version of BF2042 is those were your (the studio's, not your specifically) takeaways : |
Shotguns are in the worst state of all franchise history, they need a buff rather than a nerf. Stop nerfing things not overpowered and waste those precious resources in something that can make the game closer to playable, like kbm support for consoles.
The MCS880 shotgun is still not working how it should. On all platforms it can 1 shot people on close range but on PS4 the first shot is doing almost no damage. This bug exist since release. Why it take so long to fix it, like everything in this game? Are all developers working on the new battlefield or are they really so incompetent