Forum Discussion

Re: New Redacted Map feedback

Redacted is not built for Breakthrough, I have tried to play a few rounds but 90% of the round is running to the 3 or 4 bottleneck points and joining 8 other teammates all cramped in a small area shooting out or into either B1 and C1. Once everyone gets to the same point, it becomes gridlock and super boring. There really is no way to flank, and a lot less verticality than I expected. Another map with a ton of potential, but just lacks something. Reclaimed was the same way. So was Flashpoint.

Conquest is a little better, but still sort of grinds to a halt every other round where both teams are on their half of the map.

Explosive spam is off the charts. The nerfs don't stop the endless flow of hand grenades. Sundance = Scatter + Under-Barrel + Frag Grenade + SPH, rinse and repeat, sit on ammo crate. Zain is the same way with the X370 + UB + Frag + SPH. If you have an Irish with ammo, and Paik or Blasco + Sundance + Zain, it is literally a constant barrage of explosives, unlimited ammo and revives with defenses and spotting (or spot blocking). So when both teams dig in, it's gridlock.

I will say the map looks amazing, the level of detail is really well done, but do I really care if there is a mechanical hand on the ground, or something written in blood on the wall? Should I even be looking at that if I am playing the objective? Just wish they put the same amount of effort into other aspects of the game's development (Portal content, Server Browser, Movements (leaning), etc). 

7 Replies

  • Hudson1531's avatar
    Hudson1531
    Seasoned Ace
    2 years ago
    @Adamonic Agreed when its full of normal players it can be a cluster to try and break through, as you have a few covering each point BUT if you get into a game with majority AI its an easy push because do their own thing and have zero logic in some matches.
  • Great map, still learning it and where players will usually hide, but I like it very much.  Vehicules and Mckay not anoying at all for once.

    But...

    good games are still most of the time ruined by the mechanics of the game itself.   Explosives, shileds,  throwing knives, range of some weapons that make no sense, etc.

    Too much no skill stuff that end my kill streak for no reason and ruins the fun, that is the most frustrating part for me.

  • doubleome's avatar
    doubleome
    Seasoned Ace
    2 years ago

    The map shows that shotguns are way overtuned and not fun at all to face. That instant dead from shotguns that sound and feel like they are silenced is not fun. Think the range is just a bit too far.

  • RandomActivity's avatar
    RandomActivity
    New Veteran
    2 years ago

    Just now, I wanted to make a breakthrough. From the start, a deluge of grenades: it's ridiculous, unplayable.I left direct play. It's impossible, the developers don't play the game. I don't see how it's possible and see this disaster. Or maybe it's worse than incompetence. Dice would be a small independent studio, we could understand. But this is not the case. We understand why the developers were slow to deliver this type of infantry map because the "balancing" of the game is designed for large open maps. Lamentable.

  • RMEChief's avatar
    RMEChief
    Legend
    2 years ago

    @Dystopique wrote:

    Just now, I wanted to make a breakthrough. From the start, a deluge of grenades: it's ridiculous, unplayable.I left direct play. It's impossible, the developers don't play the game. I don't see how it's possible and see this disaster. Or maybe it's worse than incompetence. Dice would be a small independent studio, we could understand. But this is not the case. We understand why the developers were slow to deliver this type of infantry map because the "balancing" of the game is designed for large open maps. Lamentable.


    The map bottlenecks in a few places and lacks enough verticality for 32 v 32, especially entering the biodomes.  When there are only 3 or 4 routes, you can have 8-10 defenders at each access point shooting and launching explosives at your team of 8 to 10 players all stuck at the choke points. The map should be 24v24 max.

    Smoke is slightly effective, but you need at least 3-4 others rushing with you to have a fighting chance, but due to the cover inside the biodome, it seems like fish in barrel. 

    They needed a route on the other side like they do with the zip line route, and that route needs a little more cover on the sides so you can fight your way through the corridor. Otherwise you are just picked off the zip line or shot dead trying to run straight into the enemy gunfire.

  • doubleome's avatar
    doubleome
    Seasoned Ace
    2 years ago

    Ye 64 is too much or maybe a though to make it much more difficult to replace explosives....

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