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8 Replies
- OskooI_0074 years agoSeasoned Ace
It's super silly that American specialists can fight on the Russian side and vise versa.
- @OskooI_007 Because they're supposed to be mercenaries, "no-pats" as in non-patriots. They're from all over the place too (UK, Iran, Germany etc.) in an attempt to reinforce this.
DICE just doesn't know how to delivery narrative/lore/world building through multiplayer, and I hope they abandon any efforts to attempt to do so moving forward. Leave Marcus and his studio to handle the narrative entries, and stop wasting time trying to make some kind of story to underpin 2042. Just make it a good/fun game, which seem to be too tall an order to begin with. - OskooI_0074 years agoSeasoned Ace
@edgecrusherO0 EA's website says the specialists are forced to choose a side in the proxy war happening between the USA and Russia.
"A food and fuel shortage ignites a shadow war between the US and Russia. To maintain plausible deniability, both sides field No-Pat Task Forces as proxies in escalating conflicts over resources – promising the refugees a piece of what's left."
https://www.ea.com/games/battlefield/battlefield-2042/the-world-of-battlefield-2042/how-we-got-here#brink-of-war - @OskooI_007 They're essentially mercenaries, not soldiers for one side or the other.
Honestly, I wouldn't waste any time trying to make sense of any of this. It's all so poorly thought out and communicated (man, ain't that the truth for EVERYTHING in 2042) that it's just going to result in frustration and contradictions.
Amazing that we went from fantastic campaigns that could build an emotional attachment to a freakin tank in a few hours, but now they can't even get the very basic foundational building blocks of world building/story/narrative when they can't deliver it through a campaign (which is WAY easier to deliver story/narrative/world building).
I hope they're taking some lessons from Elden Ring on how to tell narratives through world design though, because FromSoft are basically running a master class free of charge. - OskooI_0074 years agoSeasoned Ace
@edgecrusherO0 I see. So they're all mercenaries who America and Russia gives military equipment to so they can fight a proxy war for each country. Sometimes Sundance fights for America and sometimes she fights for Russia.
- @OskooI_007 Yep, hence why there's 20 of the exact same "you" (don't ask questions! This is really the Clone Wars!) on both your team and the others.
Nothing about this game makes a lick of logical sense from the world building standpoint, because there seems to have been zero thought or effort put into it. I'm hoping with Marcus on board that he can right the ship in this regard at least, but he's got a lot of work to do with his studio and it'll be a while until we see anything (years). - ATFGunr4 years agoLegend@edgecrusherO0 Thanks for explaining it better than EA has. I could buy into it with enough world building, a campaign that could have made the game more meaningful. Would we even know who Irish was without the great campaign in 4? Would we care? EA and Dice forgot to create an emotional connection to the characters and the game itself. Just another miss on their part really. Another reason not to pre-order anything in the future.
- NiCeDiCe904 years agoSeasoned Veteran
Multiplayer has no lore. It's always about Singleplayer!
Go to Singeplayer -> Start a game -> see enemy bots are RU/US Soldiers -> choose your No-Pat Mercenary based on you head kanon -> LORE!!!
Something like that...
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