Forum Discussion
Yes, that we me yon YT 😉
But if this were the case: "Its because they cannot control the recoil and its pulling their aim up to your head faster." then this would mean that I would kill faster with weapons with more vertical recoil as I -- as a decent to good M&K player -- would have a harder time controlling it? I can assure you that this is not the case and I definitely kill faster with guns that have less recoil. 😉
In any case, TTK is what counts IMHO. The time to land enough bullets do deal 100 damage to a target. And all the stuff the have to put on controllers to make them able to compete -- which is required as without it there is no way they could of course -- is just BS.
They really should get rid of crossplay. Or more precisely, they definitely SHOULD have crossplay, but allow native M&K support on console and give the PC the option to run with controllers. Then have 2 pools for crossplay, separated by input method. This would get rid of the discussion and everyone would be happy (as much as one can be, given the flawed game design decisions in 2042 to begin with, but that is both console and PC players have to deal with if they want to continue to play anyway)..
@ForumUser" I can assure you that this is not the case and I definitely kill faster with guns that have less recoil." Yes because you are going for headshots straight away cause you can control it and can stay on the head. With controller users they go for waist or chest. If they have snap aim on it is likely to be the waistline.The problem we have here is that you have pc players not understanding controller mechanics and likewise controller users not understanding pc. Then there is the difference between TTK and TTD.
Let me ask you a question here, you have a perception built in your mind around controller players, they have assists that help them and give them an unfair advantage. That much is clear. So what happens when you get killed by said controller player, you remember it, it sticks in your mind. Another pc player? Forgot within seconds even though it was just as fast. They don't have assists, it doesn't bother you. But the controller player, that fast TTK of that player and that happening over and over again only reinforces your belief, incorrect or not.
So do you think your dislike for AA and reduced recoil etc with console players has influenced your belief that they can kill you faster than pc players. Could it simply be the disparity between TTK/TTD and you only remembering the controller engagements. Or.... you really believe that controller players really are more accurate and can kill faster
I know myself, killed by a pc player, the thought of hacker would cross my mind, console player? Never does it cross my mind. I am more likely to put a pc players apparent skill down to something else compared to a controller player. But being aware of this helps me stay objective in my videos
On crossplay, I like it as an option, but should be off by default
- RaginSam2 years agoSeasoned Ace
@YT_SMKGAMINGKeep in mind, it's not just a Console thing, you can obviously use a controller on PC as well.
I still stand by everything I've written in this thread. Aim assist will definitely stick to a player coming out of cover, you have to give the game some input though. Like I've said before, aim assist kicks in more when you give the sticks even a little bit of input. Otherwise it will not fully track an enemy.
I've seen players move like MnK players using a controller. I've watched many streamers, YouTubers, and friends use controllers. Not everyone can manage that type of movement, and I'll agree that it is easier on a keyboard, but there's plenty of people out there that can do it. Are they doing that weird claw grip thing, or maybe using paddles? I don't know, but watching them play, it would be hard for me to be 100% sure that they were on controller at times. - UP_Hawxxeye2 years agoLegend@RaginSam @YT_SMKGAMING
I remember a video where Enders was talking about controller vs mouse. He and a friend of his (Baranox I think) who is really good with controller have concluded that both ways of control are pretty much even in terms of infantry vs infantry with the mouse being slightly ahead in some cases where one is controlling vehicles. - 2 years ago
@RaginSam wrote:@YT_SMKGAMINGKeep in mind, it's not just a Console thing, you can obviously use a controller on PC as well.
I still stand by everything I've written in this thread. Aim assist will definitely stick to a player coming out of cover, you have to give the game some input though. Like I've said before, aim assist kicks in more when you give the sticks even a little bit of input. Otherwise it will not fully track an enemy.
I've seen players move like MnK players using a controller. I've watched many streamers, YouTubers, and friends use controllers. Not everyone can manage that type of movement, and I'll agree that it is easier on a keyboard, but there's plenty of people out there that can do it. Are they doing that weird claw grip thing, or maybe using paddles? I don't know, but watching them play, it would be hard for me to be 100% sure that they were on controller at times.Or they map jump to LB and crouch to RS like you're supposed to.
- 2 years ago@RaginSam "you have to give the game some input though. Like I've said before, aim assist kicks in more when you give the sticks even a little bit of input. Otherwise it will not fully track an enemy" It will not aid tracking at all without stick input. No input and the player runs away, if you don't attempt to follow or don't put enough input in, the player runs away. And when I say input, this isn't with the aiming stick, tracking only kicks in with the left stick. Your own player has to be moving too.
Paddles help players perform actions without taking the thumbs off the sticks. But only those who are somewhat serious bother with an elite or pro type controller. But even these cannot mimic pc movement. This is not my opinion, this is simply how it is. Analogue sticks do not produce instant movement. If you want to strafe and move to the right first you fully push the stick to try and reach max acceleration as fast as possible. That movement not only takes longer than a "D" key press, but even when you have it fully pressed to the right, that isn't maximum speed, not right away. So by the time you then want to go left not only have you more distance to cover with the stick to push it to the left from the right, but you didn't even move that fast to the right to begin with. What it ends up looking like is a side shuffle. Decreasing deadzones, changing response curves and increasing sensitivity can help with this. But will never be instant and max speed like pc players can do with the adad spam. Youtubers and content creators are not a reflection of the wider player base. We have pro controllers, we have paddles that can help us. But looking at it from a hardware perspective, it can never be as good.
This is why all these assists are there in the first place, aiming and movement is inferior. The assists are aimed at trying to balance all that out.
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