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Re: Specialist/Character Customization Thread

Well there's not that much available at the moment, so it's difficult to give a complete view. I like some skins on some characters more than I like others. For instance, Boris with the blue hex skin looks like an old man who hangs around nightclubs with rohypnol. This is not a good look.

It would be nice if there were a colour editor for the skins rather than us just having to accept whatever choices the developers make. For instance, I'm not much of a fan of the black/red combination of the Tier 1 skins for any of the specialists. It just doesn't appeal to me. The yellow/black skins that unlock at higher levels (80+, it seems) are better, IMO, but I'd still prefer a yellow/green skin. The highlight colours (red and yellow in the cases above) are all that's necessary to indicate that they are higher-level unlocks.

The use of a colour editor with fixed highlight colours could even be tied into a system to better visually differentiate whether the No-Pats are working for the US or Russia, say blue for Russia and white for the US: The highlight colours cannot be changed, but the base colour of each skin can be.

6 Replies

  • Noodlesocks's avatar
    Noodlesocks
    4 years ago

    Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation

  • filthy_vegans's avatar
    filthy_vegans
    Seasoned Ace
    4 years ago

    @Noodlesocks wrote:

    Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation


    This is it though - fixed, faceless classes literally all look the same. It's interesting that now the classes have faces, there is a problem with oversimilarity.

    All the Tier 1 skins for all the characters have masks (apart from Rao, IIRC). I wonder whether this will become less of an issue as more players reach the S001 level.

    It's also my understanding the the networking overhead with 128 players is a big factor in the CPU-limited nature of 2042's graphics performance. I would worry that enabling face customisation, for instance, might add to that. Weren't there clips - released a couple of years back - showing facial customisation for the game? Maybe that's why  they were dropped.

  • G-Recons's avatar
    G-Recons
    Seasoned Ace
    4 years ago

    Well Guys I see if we have more faces Character and have the freedom to choose the gender- the skin the uniforms , but i do believe that each team should have different unfiroms 

  • G-Recons's avatar
    G-Recons
    Seasoned Ace
    4 years ago

    @SirBobdk the good old man , how do you feel today man getting better? , I'd like to hear your opinion on the character customization 

  • SirBobdk's avatar
    SirBobdk
    Seasoned Ace
    4 years ago

    @G-Recons wrote:

    @SirBobdk the good old man , how do you feel today man getting better? , I'd like to hear your opinion on the character customization 


    I'm fine. Thanks for asking.
    I'm not a fan of specialists with personalities. It seems somewhat childish imo.

    I would have preferred that they had made them anonymous with the same possibility of customazation as in BFV. 

    But DICE obviously wanted to make a story out of BF2042. But who cares. In the end it's just about playing on some well design maps with a good balance.

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