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Re: Super Hind is op again... 40mm Grenade launcher pod is too powerful


@X-Sunslayer-X wrote:
@ZRuff46mhm the concept of a transport vehicle having the HP of a tank and even better survivability because its faster, can be repaired by people from within with the repair tool, 2 miniguns to conest any other air vehicle and splash DMG weapons i.E 50mm or grenade launcher was a terrible idea and should've been shot down the moment it was brought up in any serious meeting regarding vehicle design?

There's nothing wrong with a tanky transport vehicle.

Here's the issue:

  • When you give said tanky transport vehicle, weapons that are offensive and not defensive. 

That's the issue.

14 Replies

  • ZRuff46's avatar
    ZRuff46
    Rising Ace
    3 years ago

    @S3SSioN_SoLI agree but 1 of 2 things need to change. Either remove the primary gun so it doesn't have offensive weapons like you are saying or lower the health of the vehicle if they are going to keep the weapon. Personally I'd like to see the primary gun be switched out to maybe like a commander seat where maybe it can spot people or do something else to aid their team

  • S3SSioN_SoL's avatar
    S3SSioN_SoL
    Seasoned Ace
    3 years ago

    @ZRuff46  I agree with removing the guns.

    I greatly disagree with lowering the health.

    If you lower the health, you will end up with people using it to "TAXI", where they fly then abandon the vehicle.
    BF4 was notorious for that, the transport heli from there couldn't survive at all!

  • ZRuff46's avatar
    ZRuff46
    Rising Ace
    3 years ago
    @S3SSioN_SoL I'm just saying if they don't remove the primary gun. That way players actually have increase chance of destroying and you don't have to worry as much about that guy getting 80 kills a game. Almost every game of Breakthrough has someone with 80+ kills in the Hind
  • S3SSioN_SoL's avatar
    S3SSioN_SoL
    Seasoned Ace
    3 years ago

    @ZRuff46I'ma be honest, maybe it's in breakthrough where this issue is more prominent, but with the recent buffs to the AA's missile and gun range, seldom if ever, do I see a transport Heli survive for that long. With Jets and Attack heli's doing their Job, transport Helis often go down long before they can "dominate" like they could before.

    Teamwork makes the dream work.

    Not to mention the buff to the recoilless, that launcher is deadly now.

  • ZRuff46's avatar
    ZRuff46
    Rising Ace
    3 years ago
    @S3SSioN_SoL I mean it is an issue with Breakthrough. There is no AA in most sectors. I think if they put an AA on every sector a transport heli could be used, it'd be better.
  • S3SSioN_SoL's avatar
    S3SSioN_SoL
    Seasoned Ace
    3 years ago
    @ZRuff46 And that's why I think you should be more specific in your complaint. This issue seems prominent in Breakthrough and not in Conquest. I've been monitoring how good transport helis perform since launch, I've tier 1'd the Hind and almost tier 1'd the Condor, so I'm fairly aware of what they should and shouldn't do.

    Trust me, I've made many posts and comments about how strong their guns are. And I'm glad they're not as strong as they used to be.
  • ZRuff46's avatar
    ZRuff46
    Rising Ace
    3 years ago
    @S3SSioN_SoL I did say that my issue was in Breakthrough in my original post. I'm sure in Conquest it's not an issue since there are more players, more vehicles to counter it and the fighting is spread out. I don't play Conquest. I'm not a huge fan but right now Breakthrough is unplayable so I guess I'll be playing Conquest more
  • minklafgk's avatar
    minklafgk
    Rising Hotshot
    3 years ago
    @ZRuff46 My anecdote from the previous page with a gunner going 140-0 was actually in Conquest. And the enemy team wasn't too terrible either, we only won by 300pts, could've been much worse.
    The enemies were shooting at the heli so they were trying but the good pilot would just hide behind the building and had 2 supports repairing.

    So this is not just a Breakthrough problem.
  • @ZRuff46 Enabling the AA launcher to more (2?) classes would help, and giving more rockets to all launchers helps too. More options for the players to choose the AA launcher, even in it's current low-effective state (because of how the flares are now) would be wise.

  • minklafgk's avatar
    minklafgk
    Rising Hotshot
    3 years ago

    @Wargame_Enj0yerThis wouldn't help at all in my opinion, it would just result in more imbalances somewhere else and basically reverts the recently introduced class system. This would increase lock-on spam for all the other vehicles and it still wouldn't solve the core issue in this particular case (Hind only) when good pilots can easily use cover to avoid lock ons.

    The core issues are:
    a) Hind is too tanky while being too agile
    b) Hind is a better attack helicopter than the actual attack helicopter

    One of these needs to be addressed. Either the Hind remains tanky, but loses the main gun (unlikely route this far into the game's life).
    Or it retains the main gun but gets a health nerf or repair nerf (easier route).

  • ZRuff46's avatar
    ZRuff46
    Rising Ace
    3 years ago
    @Wargame_Enj0yer The AA launch3r is fine on the Engineer, as that is where it belongs. More rock3ts would be fine. I was referring to the AA tank
  • ZRuff46's avatar
    ZRuff46
    Rising Ace
    3 years ago
    @mimi0xi I'm actually seeing the condor being pretty strong too. It's not a maneuverable as the Hind but because it can take a lot of hits, it's easy to get away.
  • minklafgk's avatar
    minklafgk
    Rising Hotshot
    3 years ago
    @ZRuff46 You're right it's strong, but I think this is fine because Condor has much worse mobility and is a bigger target in size.
    Once you go into vertical mode, you're basically a sitting duck and Recoilless shots are extremely easy once Condor lands over a flag.
    I've never seen a Condor dominate with a high kill count or survive for entire rounds. The bad mobility takes care that it doesn't survive long and is not as easy to accelerate and decelerate for infantry farming like the Hind can.
  • ZRuff46's avatar
    ZRuff46
    Rising Ace
    3 years ago
    @mimi0xi I've seen it a few times, but they do get hit quite a bit so it's much harder. But the Hind is 100x better and more dominant.

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