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cso7777's avatar
cso7777
Seasoned Ace
2 years ago

Re: The Nightbird forces players to leave (console)

@UP_Hawxxeye I think there are several problems that hinder 'correct BF-gameplay'

People teamplays even less than ever, due to the live-service/game-pass system. Progression is based on assignments, not playing the 'core gameplay'.

Infantry fighting each other, are often 'sitting ducks' for fast moving air-vehicles. This is a fundamental problem with air-vehicles and infantry, and will be hard to solve.

Playing as 'anti-air-infantry' is boring. Games are played for having fun, not for 'doing boring work'.

25 Replies

  • BFB-Praetorian's avatar
    BFB-Praetorian
    Seasoned Veteran
    2 years ago
    We have never had it sweeter as an infantry player in ground vs air. If a Nightbird is dominating then it's because the pilot is a truly skilled individual.
    The problem is that running anti-air is dull and because the majority of players want to have fun gun fights or hunt tanks the number of people that are willing to run anti air to keep the skies clear are extremely low.

    Also throw in the fact that we have precisely one Conquest map that doesn't have Air and we have heli burnout.

    Easy answer for me is to just remove air combat from just a couple of maps (or have season 7's maps be more reminiscent of a modern Amiens) and have AA be more of a unique challenge that people want to engage in, rather than what it currently is, tediously boring.
  • AiRPasterNaK's avatar
    AiRPasterNaK
    Rising Veteran
    2 years ago
    @BFB-Praetorian Very bad idea in my opinion for several reasons

    Battlefield is Battlefield because of vehicles and if you don't like them there's always team deathmatch servers open or of course call of duty... removing them from conquest literally destroys all of the gameplay a lot of players came for.

    Vehicles are essential in all titles we can't just remove them from maps because some people feel like it.

    What's the point of conquest mode then? If you do not want to be killed by air you have:

    - Redacted 24/7 server
    - Team deathmatch
    - Portal custom experiences (you can open a server of your own and do whatever you want)

    Removing air vehicles from maps is NO GO if you want to remove them yourself open a portal server
  • MackTKau's avatar
    MackTKau
    Seasoned Ace
    2 years ago

    "Vehicles are essential"

    No they're not. They're simply part of Battlefield, not the end all.

    "Battlefield is Battlefield because of vehicles"

    Let's go back to BF2. Mashturr City & Songhua City only had transport helos. Strike At Karkand (BF2's most iconic map imo) only had ground vehicles. Sharqi Peniussula didn't have jets. There was an entire Special Forces expansion (which had the best map in the game imo, Warlord) with minimal vehicles and Armored Fury with more ground vehicles. Then we got BF3 where the most popular map in the game was Metro, a map with no vehicles at all.

    Not every map needs vehicles, and not every map needs air vehicles.

    If 2042 had a proper server browser and/or dedicated servers I would bet money that the majority of the player base would shift to custom portal servers where the night bird has been removed. Unfortunately it doesn't because this game uses bespoke amazon servers spun up when the lobby flushes to a game and destroys the game if the host leaves, which makes it impossible to keep a portal server up.

  • BFB-Praetorian's avatar
    BFB-Praetorian
    Seasoned Veteran
    2 years ago
    @SkyL4Ncer21 The top spot voted for in most popular map for BF1 was Amiens and BFV Devastation. Both maps without Aircraft. Please note that I didn't say all vehicles, just aircraft.
    And not all maps, just a select few to broaden the experience that is clearly desired by the majority of at least the active community. It realy wasn't a close vote in either case.
    I honestly can't remember if Dice opened an official map poll for BF4, but I do remember that 24/7 Locker servers where amongst the most populous in the server browser.
    Battlefield comes in different flavours my guy. Personally I enjoy them all.
  • AiRPasterNaK's avatar
    AiRPasterNaK
    Rising Veteran
    2 years ago
    @BFB-Praetorian Yeah but asking to remove vehicles from already existing maps is lame...

    Because if that's the case I'm gonna start asking for tanks in redacted as well
  • sk1lld's avatar
    sk1lld
    Legend
    2 years ago

    There is obviously a problem with the NB, it is too agile has a small hit box and too much armament to properly balance. IMHO it is broken.

    Some of my best Battlefield memories are from maps that didn't feature air vehicles or where the air vehicles attacked each other and left ground troops alone. There were many of these over the Battlefield years.

  • MADMAC50K's avatar
    MADMAC50K
    Seasoned Ace
    2 years ago

    @SkyL4Ncer21 wrote:
    @BFB-PraetorianVery bad idea in my opinion for several reasons

    Battlefield is Battlefield because of vehicles and if you don't like them there's always team deathmatch servers open or of course call of duty... removing them from conquest literally destroys all of the gameplay a lot of players came for.

    Vehicles are essential in all titles we can't just remove them from maps because some people feel like it.

    What's the point of conquest mode then? If you do not want to be killed by air you have:

    - Redacted 24/7 server
    - Team deathmatch
    - Portal custom experiences (you can open a server of your own and do whatever you want)

    Removing air vehicles from maps is NO GO if you want to remove them yourself open a portal server

    The popularity and demand for maps like Redacted, Metro, Locker and others in the BF series, proves that vehicles very much ARE NOT what makes Battlefield.  It's variety of gameplay.  Also proves there is a genuine demand for maps that do not feature all vehicles.  I would very much welcome maps with just ground vehicles, and no air vehicles, like in previous titles.  But in 2042 we have just 1 map - Redacted.

    And to suggest that "if we don't like it - go play Portal" is just ridiculous.  Low player counts, and reduced XP?  How about if you don't like Lis (from your other posts), you go create a Portal server and play that? 🙌

  • XXXSELVERXXX's avatar
    XXXSELVERXXX
    Seasoned Veteran
    2 years ago

    @MackTKau 

    I appreciate your comments and efforts to argue with some people, although the arguments against my propositions have been unreasonable to the point of not being worth engaging with.

    There are several other points I didn't even mention, but right now I want to focus on the point of Liz being a counter to the Nightbird.

    In the title I mentioned "console" as this is where I have the most experience and information from.

    Liz on console isn't much of a threat, since maneuvering vehicles is easier and aiming the missile harder.

  • MADMAC50K's avatar
    MADMAC50K
    Seasoned Ace
    2 years ago
    @XXXSELVERXXX Its a similar story trying to control the Lis missiles on PC. They nerfed the sensitivity and it's now linked to things like vehicle turret sensitivity, which is crazy. Makes it very hard to turn the missile quickly. Basically unless you fly in a pretty straight line, it's very hard to get a hit
  • sk1lld's avatar
    sk1lld
    Legend
    2 years ago

    I think some of you are too young to remember BF1942 "Thats an ok thing" I was in my mid 40's when it released. Aircraft dog fights were common. Sometimes they would strafe infantry but mostly it was vehicle vs vehicle not the vehicle infantry farm simulator it has become. That was Battlefield to me, large infantry vs large infantry going toe to toe.

    I mis this formula.

    JMHO

  • @sk1lld The bombers could wreck everything there, but were also easily downed by the fighters. And you could wreck the enemy fighters even with the HANOMAG on the halftracks. Good times.

    BF1942 also had big enough maps for all the vehicles to breathe on, unlike this game where everything is crammed together.
  • MackTKau's avatar
    MackTKau
    Seasoned Ace
    2 years ago
    @Wargame_Enj0yer BF1942 also had useful anti-air weapons on vehicles. They could do more than scratch damage.

    Desert Combat, the 'modern day' predecessor mod that arguably kept 1942 relevant and bringing in new players, and saw DICE buy the group that made it, and helped set the development for Battlefield 2 being the success it was, also had effective AA. The SA-3 & Patriot guided missiles were absolutely deadly in the right hands. They also had handheld stingers that functioned like the BFV Fliegerfaust.

    Air vehicles were also nowhere near as tanky. One SA3 missile would destroy a jet. No extinguisher, no autorepair, bam, dead. It meant pilots had to be real good.

    It was also much harder to pilot helos in Desert Combat than it was in later games.

    Unfortunately BF2's anti-air was very weak (especially in maps without the mobile AA), and the stationary stingers were death traps, and also suffered from the "magic flares" that plague the series.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 years ago

    @cso7777 wrote:
    @UP_HawxxeyeI think there are several problems that hinder 'correct BF-gameplay'

    People teamplays even less than ever, due to the live-service/game-pass system. Progression is based on assignments, not playing the 'core gameplay'.

    Infantry fighting each other, are often 'sitting ducks' for fast moving air-vehicles. This is a fundamental problem with air-vehicles and infantry, and will be hard to solve.

    Playing as 'anti-air-infantry' is boring. Games are played for having fun, not for 'doing boring work'.

    Each to their own.

    I consider causing an enemy vehicle to explode to be a worthy cause and I will happily do it as long as it is needed.

    All that said, the nightbird is a bit of a cheat code due to how heavily it is armed compared to its agility and hitbox. This thing carries two special miniguns with little spread and long range (not even tanks have that) and missile launcher; It is as heavily armed as a gunship without the drawbacks (including how its firepower is not diluted by being spread between different seats)

  • AlkaniusRUS's avatar
    AlkaniusRUS
    2 years ago

    NB miniguns are good at everything. They are easy to destroy infantry; even 30mm cannot compare with the effectiveness of miniguns against infantry. In a confrontation against aviation, there is nothing to say, miniguns are without any doubt the best option. Missile weapons add to its effectiveness and make it practically a strong strike unit on the battlefield. An additional bonus that no one else has - High maneuverability, a small hitbox and the ability to shoot LIS from the side with TV missiles.
    Imba in one word.
    When such solo pilots start to annoy me, I also take the NB and begin to * off their team. What other options are there?!

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 years ago
    @AlkaniusRUS
    Oh right, I forgot about how 2 Liz crew members can serve as two independent TV missile launching extensions.
    The only problem is knowing other people who can use Liz well.
  • AlkaniusRUS's avatar
    AlkaniusRUS
    2 years ago

    @UP_Hawxxeye wrote:
    @AlkaniusRUS
    Oh right, I forgot about how 2 Liz crew members can serve as two independent TV missile launching extensions.
    The only problem is knowing other people who can use Liz well.

    Why a second one, you can do very well in solo. After all, it is not necessary to guide the TV Rocket to the target. Pointed at the target, turned on the acceleration and that's it, switch back to the pilot. And the rocket itself will reach the standing target. This is how I deal with tanks, 2 AGMs and 1 TV missile, the damage is stunning for a dunk. Then, in a quiet place, you reload the G-84 between times.

  • @UP_Hawxxeye A nightbird like vehicle is also in Battlebit, here players can sit on the sides and fire off RPG's. Making it a tankkiller. Which is fun because the nightbird is actually balacned there. Few MG players can focus fire (normal bullets actually do decent damage to helicopters in that game) and down it quickly and/or quickly kill the passengers.

    I wish DICE would make bullets do real damage to aircraft.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 years ago
    @Wargame_Enj0yer
    In the case of the nightbird, it makes a ton of sense for it to take considerable damage out of small arms fire.
    It is not armored.
  • XXXSELVERXXX's avatar
    XXXSELVERXXX
    Seasoned Veteran
    2 years ago

    It would be a great opportunity to solve 2 problems at once with giving AP rounds that purpose and making them especially effective against air/lightly armored vehicles.

  • sk1lld's avatar
    sk1lld
    Legend
    2 years ago

    I would also like it if you could damage air vehicles with small arms fire.

  • XXXSELVERXXX's avatar
    XXXSELVERXXX
    Seasoned Veteran
    2 years ago

    Well they "can" ... sort of.

    Standard ammo with the SFAR for example tickles aircraft, but the standard ammo on the M60 doesn't even do that.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    2 years ago

    .50 cal 'sniper-rifles' are anti-vehicle weapons in real life. Why not do the same in this game?

    It shouldn't be able to 'oneshot' a NB, but doing 'real' damage would be nice.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 years ago
    @cso7777
    It seems that DICE decided to balance their damage on vehicles based on the assumption that like 10 people use them at once.

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