@AdamonicIt is, I’ve read numbers between 25% & 30%. There’s discussions about in in these forums, and of course videos on Reddit. You can find them pretty easy. I’d link but they also talk about aftermarket devices for reducing recoil to zero, which is cheating and damn it, I won’t share that.
@ATFGunr that is crazy, I had no clue but it felt that way. So why have both? Seems like that may be a little OP with AA on. It should be AA On > no recoil benefit, AA Off > recoil reduction at least.
I watched a guy live streaming on YouTube playing battlefield 2042 on ps5 using the p90 and it was absolutely comical.
All you had to do was get your crosshair somewhere near and aim down sight and boom aim assist pulled on to target and the gun was a laser with zero recoil.
All you had to do was get your crosshair somewhere near and aim down sight and boom aim assist pulled on to target and the gun was a laser with zero recoil.
Check post #11 in this thread. I linked some videos of recommended controller/aim assist settings.
Take a look and tell me what their recommendation is for the aim assist snap setting.
If the snap assist was so great why does pretty much every serious console player turn it off?
@Adamonic It does seem crazy and it’s why PC players are PO’d. It may actually compensate for playing against mouse and keyboard users, but nobody knows for sure so it’s a bigger thing than maybe it needs to be.
When the last update dropped the game felt great. I was able to play in regular PC only servers and the input lag adjustments made a world of difference. Unfortunately, past week I cannot connect to any PC only matches, so I've had to resort to crossplay. When the input lag was adjusted even crossplay felt better. I have no idea what has suddenly happened, because it feels exactly as before again. Bunch of low rank players racking up dozens and dozens of kills. Headshot only in many cases. Tanking hits like they're nothing. Majority, per usual, are consolers. Perfect sniper headshots whether you're standing for a microsecond or ducking down, their bullet literally changes its trajectory to hit you. Hit an enemy player, instantly lost my head a split second later. Go to shoot an enemy player, and in the exact same timeframe of their bullet hitting me first, my shot was thrown miles off.
I seriously wish PC players would turn crossplay off so they can populate the regular servers.
Player in that round, rank 34, instantly takes my head off once. Then I bump into them again, point blank. Fire my AM40 right at them, nothing. They are facing away from me at about 30 degrees, one shot, my head comes off. Rank 34 had more kills and a higher KDR than anyone else in the match. It utterly stinks.
PC players just avoid SMG Rush or any other mode with a speed increase or RoF increases.
Somehow all Controller players have unbelievable skill to track you running and jumping at increased speeds without issue from any distance, yet the mouse input and lag comp is so bad on my side I have to lead an enemy with an SMG 10ft away to hit him while moving across my face. WTH. While I am instantly killed no matter what. Once I am visible, I am dead, from pretty much any distance, always a console player. Seriously frustrating. Something changed.
@Adamonic As I understand it, yes. Other titles with cross play follow similar standards, with compensation made for the controllers “inferior” control interfaces. This is the first BF title to have cross play between PC and Consoles. Shockingly, they may not have done it well…
@ATFGunr It is beyond terrible right now. They have to know this and just don't care. They made AA too strong after it was too weak. Now we have to deal with mouse input issues on the PC side, plus have to play against AA and recoil reduction AND we are about to go into a 2 week CQC event? Perfect timing!
@Adamonic I can’t pretend to k ow for sure that AA isn’t the same for other games. Overall I die about the same, but now I die as much or more to consoles as I did before. Maybe it does just level the field. Like with a lot of things in 2042, Dice doesn’t bother to explain things to their players. Suddenly PC guys get zipped more y consoles and we find out they adjusted AA and recoil. We’re pissed!! If instead they explained about m&k, and consoles, and how it all works and the intent of it, the players would have been better prepared to accept it.
So I was watching this video, and many of the clips here seriously have me questioning legitimacy. Hit recognition for these players is through the roof at times, like the guy with the ballistic shield getting a kill each time he hits out with it despite being a few feet away (I can be right against someone and it won't connect) The accuracy, quick scoping without loss of accuracy, shots not going wide etc, and then of course this gem with a console player. Slow the video down to .5 or .25 normal playback speed and watch what happens after that first kill at 4:47.
Get a DICE dev in my squad last match and when asking them about whether the anti-cheat in the game actually does anything, was told it works about '85% of the time' followed by: 'life isn't fair, people cheat in games as in real life, get used to it.'
Some stellar confidence from a member of the development team right there in tackling the issues plaguing the game recently (and increasingly).
Get a DICE dev in my squad last match and when asking them about whether the anti-cheat in the game actually does anything, was told it works about '85% of the time' followed by: 'life isn't fair, people cheat in games as in real life, get used to it.'
Some stellar confidence from a member of the development team right there in tackling the issues plaguing the game recently (and increasingly).
I think someone was pulling you leg.
My uncle who works for DICE says that anti-cheat works 94% of the time.
An additional thing I'd like to mention is this game's balancing. I have no idea how it assigns you, but it is consistently stacking teams to the point of absurdity. What makes it more frustrating is that it seems to be the enemy team that comes out on top 95% of the time. My win/loss ratio is quickly evening out because I'm enduring an average of ten losses a night to a single win. Enemy teams are not only exhibiting bizarre levels of coordination among randoms, but their teamplay is always better, their scores are always higher, often double, and they frequently have a higher proportion of questionably legitimate players in them. They seem to instinctively counter everything, or always have the right equipment. An example being if I am in a ground vehicle, all infantry will have rocket launchers and all aircraft will have anti-tank weapons. If I'm in an aircraft they will have Stingers, air-to-air missiles, or AA vehicles, without fail.
Not only this, but recently I'm seeing players below the rank of 50 topping team after team even with S100+ players in the matches. As always, console players are just devastating their way through matches, tanking damage and instantly capping heads. At times it feels like the game itself is being deliberately frustrating, with an example being: I engaged a player with a PF51, hit them with the entire mag, no kill, instantly die from SFAR fire. I shoot a player with an SFAR, and I'm instantly killed by their PF51. These frustrations are overwhelmingly caused by console players getting a get out of death free card through constant headshots. I had people shoot my feet and score headshots.
I will 100% say that crossplay is totally ruining any experience that this game provides.
For HALO, this is obvious how ridiculously overpowered aim assist is in this game. It would be nice to have something similar for BF2042 to clarify this once and for all (well, until AA is changed again of course 😉 ).
@DuaneDibbleymy son-in-law plays both on console, based on his opinion, BF2042's is now stronger. Before the patch, it was probably weaker or more inconsistent than Halo's.
So it is hard to use a chart of any player's stats because they are a total of all stats, not pre or post-patch. So just looking at stats now would show them relatively the same or in some cases worse than PC players overall. However, just look at some players' graphs for recent play. A bunch of top console players magically all got better with the patch, which makes sense because they fixed AA. However, if you consider where they are at now compared to KBM, it would look very similar to the Halo graphic. It is just too OP right now compared to how bad mouse input is right now.
Maybe if mouse input was fixed it would be better or more equal, but right now it's not. Note, most of the current devs are console players.
So it is hard to use a chart of any player's stats because they are a total of all stats, not pre or post-patch. So just looking at stats now would show them relatively the same or in some cases worse than PC players overall. However, just look at some players' graphs for recent play. A bunch of top console players magically all got better with the patch, which makes sense because they fixed AA.
I took a screenshot of my VCAR stats shortly after the controversial 1.2 patch that addressed the aim assist.
A week or so after the patch (8/17) my VCAR stats were:
My accuracy with the VCAR - purely post aim assist fix - is: 32.1%
For comparison to similar guns from past games:
BF1 1903X: 35.4%
BFV P08: 34%
29.4% to 32.1% is a respectable improvement, but it doesn't feel exceptional, especially in the context of my performance with similar guns in past BF games.
Also for consideration I only began using the SVK after the aim assist fix:
BF2042 SVK: 39.7%
BFV Seb 1916: 45.5%
BF1 Seb 1916: 40%
BFV Auto8: 54.1%
BF1 Auto8: 47%
All of this aligns with my personal experience. The BF2042 aim assist is nothing exceptional. It feels in the ballpark of what we had in BF1 and BFV. The aim assist we have now has been on PC Battlefield servers since 2016.
Also accuracy alone probably isn't the greatest stat for measuring the difference between KBM and controller. It doesn't take into consideration the time it takes to acquire the target. You generally only click when you are on target. If my crosshairs aren't on target I'm not pulling the trigger. When selecting a folder in Windows using a mouse how often do you miss?
I don't know if DMRs will be too much different since those have lower RoFs than other weapons (outside of BSV).
It seems like it mostly affects SMGs, ARs, and LMGs. Higher recoil with high RoF. Since it seems the AA is stickier, you would assume there is some increased accuracy. For me, it is when I am a moving target. I am getting killed from 100+ meters away moving laterally from players with iron sights and 8 pixels wide to target me. It is like, after the first hit, all the other shots will hit regardless, every time. It doesn't matter what I do or where I am (behind cover). It just seems like the game says "one shot = enough shots for kill" at minimum TTK for weapon.
I will see if I can get waybackmachine to help and check out a few player weapon stats in each category.
So just taking a top 5 player in the leaderboard (PC and Console) for overall kills with at least 2500 kills with each weapon in their top 10 (SMG/AR/LMG), then look at HS% for each weapon. Outside of the LCMG (which seems wrong for DsXXXX), the Console player with a huge sample size and a ton of kills has a HS% 2.9% higher than one of the best PC players in the world with 9 out of 10 weapons with a higher HS rate. That is over 15% more HS kills and that is the total since the game launch, not just after the patch. I am sure that rate is even higher now, probably considerably higher because it was broken before. I would not be surprised if that difference is double now, more like 5-6% higher which would equate to 25-30% MORE Headshot Kills with automatic weapons. That is insane.
That is all I need to see. These players both have a ton of kills with each weapon and are both in the top 5 in the game in overall kills. There should not be that big of a difference if input was even. AA is too strong, it targets and sticks while awarding too many headshots. Play against bots on medium or high difficulty. It feels very similar on my end.
Now as a Console Player, it is not their fault. AA was jacked for a long time, but I think they made it a little too strong with how bad the mouse input is. If they fix mouse input, it may make it more of an even playing field, but right now it is not.
Just to note, the top PS player with over 2500 kills with most of those weapons (ARaXX) has 8 out of 10 weapons with a higher H/S rate than DsXXXXX (MP9 and LCMG lower).
There are some PC players with higher HS rates than DsXXXX, but a player like EnergisedKXXXXX (XB) also has higher rates than QuXXXX. If I have more time, I will take the top 5 players from each platform and average their weapon HS rates as a group and compare that way so people don't think I am somehow cherrypicking.
In general, it makes sense for DICE to make the game easier/better for console players as they make up a bigger percentage of the playerbase. So if you can't make it even, make it better for the majority.
I've said it before that I thought that they went overboard with that patch that allegedly "fixed" aim assist.
I would say with data you've gathered we can put to bed that "Aim-Assist isn't working" fallacy, ever since that patch the majority of my deaths have come from console players pulling off some pretty incredible feats of marksmanship.
They should probably reverse or at least halve whatever value they changed or "fixed" with that patch.
@Adamonic Choosing top console players probably isn’t the best for comparison. There is the problem of KBM adapters which is certainly more common among top players.