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Re: XM370A + SPH explo launcher ruin Breakthrough

If only there was a complete counter to all this stuff.

It would be so convenient.

Oh wait

17 Replies

  • X-Sunslayer-X's avatar
    X-Sunslayer-X
    Seasoned Ace
    3 years ago
    @UP_Hawxxeye true, but lets be honest you don't run one speciailist for the offchance to find yourself on the recieving end of Zain and then have enough time to actively deploy your APS system before he shot three airbursts next to your head....
    theoretically yes you can counter him but practically very niche chance to actually happen especially if you play conquest....
  • Psubond's avatar
    Psubond
    Legend
    3 years ago

    @X-Sunslayer-X wrote:
    @UP_Hawxxeyetrue, but lets be honest you don't run one speciailist for the offchance to find yourself on the recieving end of Zain and then have enough time to actively deploy your APS system before he shot three airbursts next to your head....
    theoretically yes you can counter him but practically very niche chance to actually happen especially if you play conquest....

    in all fairness, if you run into zane it's going to be because you are playing a map with a chokepoint.  if you are entering a chokepoint and there is no irish it is best to avoid said chokepoint

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    @X-Sunslayer-X wrote:
    @UP_Hawxxeyetrue, but lets be honest you don't run one speciailist for the offchance to find yourself on the recieving end of Zain and then have enough time to actively deploy your APS system before he shot three airbursts next to your head....
    theoretically yes you can counter him but practically very niche chance to actually happen especially if you play conquest....

    If you plan to spend a long time in a hotspot behind cover, you have to anticipate  that some of the 2451324534 explosives will roll your way

  • protoman23's avatar
    protoman23
    3 years ago

    @UP_Hawxxeye wrote:

    If only there was a complete counter to all this stuff.

    It would be so convenient.

    Oh wait


    This is exactly why I play Irish and tell folks in chat to play Irish if they don't like explosives. He's by far the strongest specialist in the game since he not only negates most explosives, but can keep the infantry push alive via revives and the armor push alive with his trophy system. 

  • Bolvard's avatar
    Bolvard
    3 years ago

    @protoman23The thing is, the sentinel doesn’t always work against zains xm launcher

    It has the same problem back then when the sentinel destroyed rocket pods from the scout heli, they continue to fly through the sentinel and still explode, killing you and the sentinel in the process but you still get points for (to late) destroyed explosives.

    There are circumstances where the sentinel destroy zains xm airburst and there are many situations where it does not, it is highly inconsistent.

    Trust me when I say this, im an Irish main, almost at 430 mastery

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago
    @Bolvard I think the effectiveness of the sentinel has dropped in the last few weeks. There are more missiles passing through than before
  • protoman23's avatar
    protoman23
    3 years ago

    @UP_Hawxxeye wrote:
    @BolvardI think the effectiveness of the sentinel has dropped in the last few weeks. There are more missiles passing through than before

    The sentinel is still reliably blocking 60mm mortar's and all kinds of other explosives for me. 

  • Skill4Reel's avatar
    Skill4Reel
    3 years ago

    The XM3 has to have its range set on a specific object of cover before it can harm enemies.  The main drawback to that is Zain mostly needing to be out of cover himself and in a compromising position aiming down sights to do this. 

    There is always a high risk that the player aiming this weapon will be killed when trying to do so.  Also because of the precise nature of the round being used, it is very easy to miss targets that are too far away or closer than the object marked.  

    I hated using this weapon when it was released because I died so much trying to get the hang of it.  Now that I know what I am doing and understand it's strengths and weaknesses.   The XM3 is a very rewarding weapon to use.

    Get caught with the XM3 in your hands in close quarters combat and you are toast.  Also running backwards or (and I know that people hate to do this on defense) pushing forward when taking damage from this weapon is a direct counter for it.  

  • l_Grand_Vizir_l's avatar
    l_Grand_Vizir_l
    New Veteran
    3 years ago

    Ravic did a vidéo just for me !

     🥳

    https://www.youtube.com/user/blackmesatech

    More seriously.... (yes it's a joke with the tittle he gave to his vidéo if you didn't get it, and he plays in Conquest)

    @I_DYN4MO_I  Well, do we really have to talk about Dozer? I mean why should i go to the worst specialist if it doesn't change much?

    The enemy has a very potential one and i would move to the worst, just to counter him... Its like being the guy who spend 5 minutes running to the edge of a Conquest map to knife and Tbag a sniper camper. He might die from anything else on the road, and 9 times out of 10 a team friend got the sniper before you reach the top of the hill. And even if you succed you still have to run 5min in the other direction to return to battle and you'll probably die doing soo.

    In theory Dozer is a good idea, but in reality he is soo situational that i don't believe it would help that much.

    I will try to be sure but i don't believe in him. Especially because Dozer may be usefull in close quarter with his shield, but in open range at distance where Zain shine, Dozer will be in trouble i guess.

    I think Specialists of BF2042 are a part of the problem. In BF4 DIce toned down explo spam and game become better. Here Dice has to justify a specialist like Dozer, useless in most scenarios except if you create over saturation of explosions for other players...

    @Skill4ReelI slightly agree with you, AS XM370 doesn't has indirect fire (thanks God) you have to aim to your target. But the range set is auto lock, you don't have to do anything when you aim at the good point. Aim, clic baoum.

    I agree with you it's  awfull when playing in close quarter. But anybody gets it, and you'll find best XM370 spammers not on flags, just 60 to 80m away. In this position you have the advantage on all players going on the objective. Because ON the objective you have to deal with closer enemies and just can't watch outside with enough care in most scenarios.

    It has the advantage of a sniper, but you don't need a line of sight and can kill multiple enemies in one fast clip. I mean why some guys are still using snipers to cover flags is a mistery for me (and i did T1 all snipers) but i'm afraid some players have already found the trick.

    The range set up disturbed many players and i believe it explain the delay since Zain release and the actual growing situation. It took longer to some players to figure out how to be devastating with Zain while it was day one for Liz for example.

    I tried Zain + SPH combo for some rounds, do it guys. Don't play too much agressiv, just let a few temmates in front line and back them up. If you get the same experience as i did you'll get a 10 or 15 ratio with around 50% kills by explosives. Use your friends as hunting dogs to reveal enemies on the flag, laugh those ennemies fighting your teammates get behind cover to heal or reload and destroy them.

    Easy kills with very low risk.

    I'm not too bad as infantry i guess i am at 3.7 ratio ingame, i know some guns are disgusting. But playing this way feel far more disgusting for me because my oponents doesn't have time to react most of the time. They are unaware of me and die without seing me.

    I'm sad about low quality gameplay under reciving end of this mechanic, but i tried it before coming here to check from the other perspective. And i'll use it against the noobs abusing it against my team without any respect for ther behaviour or the game.

    I would just prefer to see it toned down.

    In any case, and even if we disagree, I thank you for the quality of this debate.

    See you on the SpamField.

  • l_Grand_Vizir_l's avatar
    l_Grand_Vizir_l
    New Veteran
    3 years ago

    Ravic did a vidéo just for me !

    🥳

    https://www.youtube.com/watch?v=LAowmkDEcuQ

    More seriously (yes it's a joke with the tittle of the vidéo if you didn't get it, and he plays in Conquest).

    @I_DYN4MO_I  Do we really have to speak about Dozer?

    He's might be the worst specialist, can be usefull in close quarter with his shield but against a spam from distance...

    You lose more interesting trait and gadget to survive one more shot from Zain, but he has 5 ammo by clip. that's why i suggested 3 rounds by clip...

    Actually Dozer do not survive longer, i'll try again but i don't believe in him.

    I think Specialist are a part of the problem and especially Dozer. In BF4 Dice toned down explosive spam and all gameplay turned better, here in BF2042 they can say: "Nobody played Dozer now they will be pushed to do soo, look the stats EA we didn't messed up half the specialists...".

    Nope... I survive longer with Falk and her "not cheated" 12 syringes.

    @Skill4ReelThe XM370 set the distance automatically, if you aim well from hip fire position, you just move the reticule slightly after aiming and shoot. Quite instant (even if some times it does bug and you hit nothing).

    And yes it's useless in close quarter, but honestly who runs with this in hands ???

    I think it took a little long to the comunity to get how to be devastating with Zain, when Liz for example was easy to get on the first day. Zain is in the assault class but consider him differntly and he becomes a God.

    Zain is a camper, far more efficient than any sniper. His "camping" range allow him to clean the place and to join the end of the capture. You get the kills and the flag.

    Slowly i feel we have more Zains ingame, and the new SPH launcher just bring the combo to a quite dangerous level in my opinion.

    I'm not too bad as infantry, my KD must be around 3,7. I've T1 many weapons and i know the game has some disgusting ones.

    But guys, try to play in Breakthrough with Zain and SPH combo. Don't go 1st line of the battle, keep a distance of 50 to 80m with it and let your friends act as hunting dogs, they seek and show you enemies. Now just camp like a sniper (not 300m away i didn't say noob-sniper) and get the oportunities. I've been on the receiving and sending side of this. It's a guaranted garbage gameplay and dirty kills.

    I mean i laugt when i see a guy in this position with a sniper riffle... Zain can deny the access to a whole zone unless enmies pass the first line and reach you. Yea a good enemy sniper, a tank shell, an enemy Zain.. you can get killed, but if you're not too bad you'll do a ton of kills before.

    I made a joke about giving back mortar stike or UCAV, but guys XM370 and SPH can be put in the same category of "very anoying tools for most players on the server".

    I prefer to be killed by a bullet and don't like indirect fire.

    I like the chaos of Battlefield, but i like to be able to surf on the wave, not being dragged by the wave.

    We can have different opinion and feelings about this game, we can like different parts of this game and i respect your different point of view. And I thank you for your arguments which allow a constructive debate.

    See you on the spamfield.

  • l_Grand_Vizir_l's avatar
    l_Grand_Vizir_l
    New Veteran
    3 years ago

    Ravic did a vidéo just for me !

    🥳


    https://www.youtube.com/watch?v=LAowmkDEcuQ


    More seriously (yes it's a joke with the tittle of the vidéo if you didn't get it, and he plays in Conquest).


    @I_DYN4MO_IDo we really have to speak about Dozer?

    He might be the worst specialist, can be usefull in close quarter with his shield but against a spam from distance...

    You lose more interesting trait and gadget to survive one more shot from Zain, but he has 5 ammo by clip. that's why i suggested 3 rounds by clip...

    Actually Dozer do not survive longer, i'll try again but i don't believe in him.

    I think Specialist are a part of the problem and especially Dozer. In BF4 Dice toned down explosive spam and all gameplay turned better, here in BF2042 they can say: "Nobody played Dozer now they will be pushed to do soo, look the stats EA we didn't messed up half the specialists...".

    Nope... I survive longer with Falk and her "not cheated" 12 syringes.

    @Skill4ReelThe XM370 set the distance automatically, if you aim well from hip fire position, you just move the reticule slightly after aiming and shoot. Quite instant (even if some times it does bug and you hit nothing).

    And yes it's useless in close quarter, but honestly who runs with this in hands ???

    I think it took a little long to the comunity to get how to be devastating with Zain, when Liz for example was easy to get on the first day. Zain is in the assault class but consider him differntly and he becomes a God.

    Zain is a camper, far more efficient than any sniper. His "camping" range allow him to clean the place and to join the end of the capture. You get the kills and the flag.

    Slowly i feel we have more Zains ingame, and the new SPH launcher just brings the combo to a quite dangerous level in my opinion.


    I'm not too bad as infantry, my KD must be around 3,7. I've T1 many weapons and i know the game has some disgusting ones.

    But guys, try to play in Breakthrough with Zain and SPH combo. Don't go 1st line of the battle, keep a distance of 50 to 80m with it and let your friends act as hunting dogs, they seek and show you enemies. Now just camp like a sniper (not 300m away i didn't say noob-sniper) and get the oportunities. I've been on the receiving and sending side of this. It's a guaranted garbage gameplay and dirty kills.

    I mean i laugt when i see a guy in this position with a sniper riffle... Zain can deny the access to a whole zone unless enmies pass the first line and reach you. Yea a good enemy sniper, a tank shell, an enemy Zain.. you can get killed, but if you're not too bad you'll do a ton of kills before.


    I made a joke about giving back mortar stike or UCAV, but guys XM370 and SPH can be put in the same category of "very anoying tools for most players on the server".

    I prefer to be killed by a bullet and don't like indirect fire.

    I like the chaos of Battlefield, but i like to be able to surf on the wave, not being dragged by the wave.


    But most importantly, we can have different opinion and feelings about this game, we can like different parts of this game and i respect your different point of views. And I thank you for your arguments which allow a constructive debate.


    See you on the spamfield.

  • Skill4Reel's avatar
    Skill4Reel
    3 years ago
    @l_Grand_Vizir_l Yes. The XM3 is a camping weapon which adds to the risk of using it. Moving messes up the distance that was previously set. So then the player has to go through the process of finding the target and setting distance again before firing.

    Of course a Zain player using this weapon would not run up on enemies with it. I was talking about situations when the enemy is rushing up to Zain when the XM3 is in his hands. In this situation he is an easy kill.

    From my time spent using this weapon, it's range is not comparable to any marksman or sniper rifle in the game. As I am often annoyed by shots missing at long range.
  • l_Grand_Vizir_l's avatar
    l_Grand_Vizir_l
    New Veteran
    3 years ago

    @Skill4Reel 

    Reading you i have the feeling, but i can be wrong, that you seem to have difficulties with the range finder. And this is important for using this weapon. Because of course if you stay too long aiming, targeting, zeroing, then shooting...Yes you're dead.

    I use the auto lock, it is quite instant when aiming and allow very fast shots when ducking out of cover.

    IF we had to lock distance with more difficulties and a hard process, i would agree with you.

    But it's ok if we see it differently.

    And when i say "camping", i mean i stay a little forward with an advantageous position, i usually do not get surprised in second line or a G57 burst solve the problem.

    And obviously in open range a dmr will be deadlier, but to clean a squad behind a container it won't match. That's why a combo with dmr is top i agree (i used SVK for my Zain bitchin -test with SPH combo), you kill or push enemies survivors behind a cover, and... boum-boum-boum-lol.

    I think the guys who escaped my bullets and reached cover deserved a better ending.

    😉

  • I_DYN4MO_I's avatar
    I_DYN4MO_I
    Seasoned Ace
    3 years ago

    @l_Grand_Vizir_l

    "Actually Dozer do not survive longer, i'll try again but i don't believe in him."

    Dozer can tank 7 or 8 air bursts. All the other specialist die with 3. He is Zain's counter.

  • Skill4Reel's avatar
    Skill4Reel
    3 years ago
    @l_Grand_Vizir_l I have no idea how to auto lock when firing the XM3. However I almost never use the weapon with hip fire as doing so targets need be directly hit. Something that I do not enjoy doing with this gun.
  • l_Grand_Vizir_l's avatar
    l_Grand_Vizir_l
    New Veteran
    3 years ago

    @I_DYN4MO_I  Did you read my previous answers ?

    You're talking about theory on paper. Dozer might be decent in 1 vs 1 or in Hazard Zone (didn't play this). But the more players you have, the worst this specialist is.

    Dozer trait barely counter one Zain and that's all (i'm pretty sure he doesn't survive 8 airburst).

    How often do you 1vs1 in Breakthrough ???

    And maybe you'll agree how useless Dozer is in every other situation. Quite everybody agree to say he is the worst specialist and your answer to counter an OP meta is to say "yea but in some situation it might help to have the worst specialist".

    It doesn't, or maybe we do not play the same game. Honestly i'm not sarcastic it's just that i never experience a better game using Dozer and i wish to know how you perform this.

    I really don't agree about you're Dozer "solution". And i tried it, if you're plan is to be a tank, Falk is by far superior even against explosives.

    @Skill4ReelNever said to fire from the hip !

    I said you pre-aim from the hip to get the instant lock when aiming.

    Sorry but english is not my 1st language and i sometimes do not use the good words.  But you'll find easy explanation on how to use XM370 on youtube my friend.

    😉

  • l_Grand_Vizir_l's avatar
    l_Grand_Vizir_l
    New Veteran
    3 years ago

    Just tested the "nerfed" SPH today, still disgustingly powerfull.

    But surprisingly Dice is thinking around gadgets limitation in loadouts, like Liz can't take a second rocket launcher maybe Zain would not be allowed to use the SPH...

    Please Dice do it !

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