Forum Discussion
We also have a friend that gets kicked out of the match and party about 50% of the time. I'm sure he is not the only one. This change would increase his chances of rejoining.
After all, there is a long animation, plus 30 (infantry) or 36 (vehicles) seconds to spawn, so there is no point in aiming for 64/128 players if at this point and shortly after the round starts, people are just trying to get in a vehicle.
- 3 years ago
Good idea I usually play with crossplay off until about 2 am then I’m sure most PlayStation players go to there beds😂 then I have to turn on crossplay if I want to continue playing a bit longer.
- RayD_O13 years agoHero
@mickey921 wrote:Good idea I usually play with crossplay off until about 2 am then I’m sure most PlayStation players go to there beds😂 then I have to turn on crossplay if I want to continue playing a bit longer.
Yeah I tried playing with crossplay off (PC) and had to give up on it, but I think reducing the player numbers required would help all round.
DICE would you please even consider giving this a trial go. ?
- 3 years ago
I'm surprised no one has realised yet but the counter for number of players needed to start the round is bugged
If you look at the scoreboard you can see that sometimes there's double the amount of people in the lobby than what the counter says
- RayD_O13 years agoHero
@A-RAF2019 wrote:
@RayD_O1I agree.
We also have a friend that gets kicked out of the match and party about 50% of the time. I'm sure he is not the only one. This change would increase his chances of rejoining.
After all, there is a long animation, plus 30 (infantry) or 36 (vehicles) seconds to spawn, so there is no point in aiming for 64/128 players if at this point and shortly after the round starts, people are just trying to get in a vehicle.Yep that is a good point you make.
I really hope this suggestion gets passed on to the team for consideration as I really feel it would help and I can't really see what the negatives would be.
About Battlefield 2042 General Discussion
Recent Discussions
- 3 hours ago
- 6 hours ago