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They did this again in BF2042. You have one scope that had glare on a sniper rifle, and the same scope had no glare on an assault rifle.
So it is positive that they fix that, but in my opinion the glare should be for magnifications above 4x like it was in previous Battlefield titles.
- FlibberMeister3 years agoSeasoned Ace
I imagine it’s because not being visible to the enemy is considered not inclusive play enough for them. Next you’ll have disco balls and spot lights tracking you across the maps. Personally I though even hardcore should have had the option to reduce scope glint.
- 3 years ago
@FlibberMeister wrote:Next you’ll have disco balls and spot lights tracking you across the maps.
We had something like that in BF3 and BF4 in the form of doritos above the head. Hope they dont go back to that.
- UP_Hawxxeye3 years agoLegend
By the way since now we are not safe for glint at x4, we might as well use the biggest optic we can have.
Btw now the Rosch railgun rifle has access to the new x12 scope. Which means that the face of every noob sniper who is chilling on a vantage point is going to have a spectacular burst.
- 3 years ago
4x optics will have glint? 😆 make no sense and NOBODY wants this or has even suggested this so it’ll probably happen.
- Ironhead8413 years agoHero
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