3 years ago
SCOPE REFLECTION
Scope reflection Get rid of the dam scope reflection and/or the option to disable it in the portal custom mode map making. Scope reflection, I get it, it's a form of equalization however unrealisti...
Appreciate the suggestion in that it should be a toggle setting within custom experiences, will send the suggestion through.
In All-Out Warfare, however, this is a balancing mechanic to have some detrimental effect on a individual who may be way off in the distance. Certain scope zooms have scope glint, lower zoom does not. Its the pay off for having the ability to be far from immediate danger and this is something that has existed in multiple Battlefield titles.
@T0TALfps wrote:Appreciate the suggestion in that it should be a toggle setting within custom experiences, will send the suggestion through.
In All-Out Warfare, however, this is a balancing mechanic to have some detrimental effect on a individual who may be way off in the distance. Certain scope zooms have scope glint, lower zoom does not. Its the pay off for having the ability to be far from immediate danger and this is something that has existed in multiple Battlefield titles.
It is a fair tradeoff for balancing shooting from far away
But what when someone is not shooting for quite a while?
I am avoiding ADSing to scout for enemies because someone might see the glow before I even decide to shoot anyone.
In every depiction of snipers in movies etc show them spending a lot of time looking through that scope and waiting. We cant do that in BF because that gives away ones position prematurely.
I believe the idea of someone not glowing if they had not shot at anything for a long time is not that game breaking.
I am aware that we can just use the SOFLAM as binoculars instead but that definitely introduces a delay in case a good opportunity arises, and it also has its own red glow too..