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2c5e591fbf8739d's avatar
3 years ago

SCOPE REFLECTION

Scope reflection

Get rid of the dam scope reflection and/or the option to disable it in the portal custom mode map making.  Scope reflection, I get it, it's a form of equalization however unrealistic; custom maps require this to be disabled for a REAL EXPERIENCE.

26 Replies

  • In custom servers the option for "ON?OFF" should be there, in regular game  mode at the VERY least make it only visible through the opposing riffle scope/sights, UNDER ZOOM CONDITIONS.

  • Tank2042Man's avatar
    Tank2042Man
    3 years ago

    @2c5e591fbf8739d8 wrote:

    AND......

    Here is a funny unrealistic, contradictory feature;

    I have riffle scope reflection but with "binocks" I have almost three times the glass surface area but no reflection. 😉


    Because you can't headshot someone with the binos.

    No one likes being killed from afar with zero chance of seeing the threat 300 metres in front of you.

    Obviously you still get taken out by snipers you never saw the scope glint on but at least with the glints you know you need to find cover quick.

    If you want no scope glint snipers try Arma.

  • T0TALfps's avatar
    T0TALfps
    Icon for DICE Team rankDICE Team
    3 years ago

    Appreciate the suggestion in that it should be a toggle setting within custom experiences, will send the suggestion through.

    In All-Out Warfare, however, this is a balancing mechanic to have some detrimental effect on a individual who may be way off in the distance. Certain scope zooms have scope glint, lower zoom does not. Its the pay off for having the ability to be far from immediate danger and this is something that has existed in multiple Battlefield titles.

  • @T0TALfps I'd appreciate someone at Dice acknowledging the broken 3rd person aiming in tanks.

    Maybe it's always been broken in previous battlefield titles but 2042 is the first time I've had to use it due to the 2042 transport chopper meta plus Sundance and Mackay.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    @T0TALfps wrote:

    Appreciate the suggestion in that it should be a toggle setting within custom experiences, will send the suggestion through.

    In All-Out Warfare, however, this is a balancing mechanic to have some detrimental effect on a individual who may be way off in the distance. Certain scope zooms have scope glint, lower zoom does not. Its the pay off for having the ability to be far from immediate danger and this is something that has existed in multiple Battlefield titles.


    It is a fair tradeoff for balancing shooting from far away

    But what when someone is not shooting for quite a while?

    I am avoiding ADSing to scout for enemies because someone might see the glow before I even decide to shoot anyone.

    In every depiction of snipers in movies etc show them spending a lot of time looking through that scope and waiting. We cant do that in BF because that gives away ones position prematurely.

    I believe the idea of someone not glowing if they had not shot at anything for a long time is not that game breaking.

    I am aware that we can just use the SOFLAM as binoculars instead but that definitely introduces a delay in case a good opportunity arises, and it also has its own red glow too..

  • creepnpeep's avatar
    creepnpeep
    Seasoned Ace
    3 years ago
    @T0TALfps Firstly, regarding balancing:
    Yes, I get why glint was added. But it hasn’t been implemented correctly.
    Glint in the game is basically a torch, and this is not right.
    Even when you are inside a building looking out of a window, you give off glint which is wrong.
    If you’re aiming away from the sun, you give off glint, which is wrong.

    What the devs SHOULD have done is make the scope give off a flash of glint every 3-5 seconds when the sniper is ADS. Like a flicker. NOT a constant torch shine!
    Been saying this ever since glint was added to BF games!

    Now, regarding portal:

    We absolutely should have the option of turning glint off.
    “Our tools, your rules”, right?
    Then give us the tools to make the game play how we want.
    Dice has given us 80% of customisation tools which is great, but there are still some pretty basic elements missing.

    In portal, we want the game to play how WE want it to play - that’s the idea of portal.

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