Forum Discussion
Scoring is on point tho. Another reason why players kept getting angry cause none of these scores are true.
Forget about specialists for a while. Please explain to me then why such obvious design choices were not present in past battlefields.
Every weapon and explosive is available for each player right now in 2042. Why we have not been witnessing this revolutionary idea before. For ideological reasons, I don`t think so. More or like the entire Conquest was built around classes and their weaponry and abilities. Dismantling classes lead to complete chaos and lack of any balance in Conquest in 2042, only meta and ego-centric builds prevail in my biased opinion. The specialist with ego-centric gadgets, all explosives, and guns at disposal will only further undermine the idea(ls) of Conquest, in-game balance, and the concept of teamwork.
The specialist idea does not provide any additional net value into the Conquest formula with classes, quite the contrary. Most specialists and their abilities are grounded in Squad vs Squad scenario in other games. Not 32/64 Team vs Team scenario.
Classes as a gold standard in Conquest, Breakthrough, Rush.
Free for all - your own build system with any weapon at disposal, no explosives, additional med, ammo, or armor but slower movement to choose from as additional perk in Infantry-based TDM, SQTDM, DOMINATION, GUN MASTER, CHAINLINK, etc. So basically pure gunplay and skill are involved.
Specialists rightfully belong in Battle Royale or 5vs5 highly competitive game modes.
This is what I think after 25+ years of my experience in gaming, not only playing but running communities, modding servers and games, and so on.