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YourLocalPIumber's avatar
YourLocalPIumber
Seasoned Ace
2 years ago

Spread changes will drive noobs from this game.

So we've been playing 5.0.1 for a couple of days now, and I feel like giving a small review on current AR changes. Before I begin though, keep that in mind - I'm totally against these changes. They make gunplay feel a lot worse, make overall gameplay a lot more unpredictable since you never know if you will get laserd by LMG or see 40 bullets fly around you from an AR.

That said, these changes will make the game a lot harder than before, especially for low-skill players. I've already observed in multiple forum threads and in chat people complaining about "Bad netcode" and ARs being totally unusable. This is true if you have no idea what tap firing is and how current spread works.

I see people spraying their ARs and missing every shot. This creates a lot of confusion among people who don't care to read every patch note since nobody expects gunplay to be reworked for no reason.

I on the other hand got a huge advantage over lower-skill players now. I know how weapons work from previous games, and how to properly set up my attachments for each gun. This has led to the top >5% of players having even higher k/d compared to the pre-5.0 patch. I now often see top players on each team with 5 - 6 k.d pretty much every game, while other players are struggling to keep neutral k.d while getting 15-20 kills per game.

This will get even worse as for now, low-skill players have LMGs and SMGs that are still using the old spread model. If what Dice said is true and SMGs and LMGs are to receive even harder nerf, it will create an insane power vacuum. It will be just like in BF5 days when top players were cutting through 80-100 kills a game like yogurt while the rest of the server is crying "Cheats" because you simply cannot stop them. Only in BF5 there was a fairly complex (For a Battlefield game) recoil system that took quite some time to learn, while in 2042 it will be spread system that will be countered by people who mastered the art of tap firing. I say "mastering" because it's not about stopping firing every so often. Its about stopping firing after a very specific amount of shots unique to each gun and ROF to maximize accuracy.

TL;DR - Its a system that makes gunplay feel worse but also sends the skill ceiling on an Orbital rocket into the freaking space, making it unreachable for a lot of players.

What are your thoughts?

20 Replies

  • sk1lld's avatar
    sk1lld
    Legend
    2 years ago

    Well, it's finally time to hang up on this game, no reason to keep kicking myself in the head. Talk about self-destruction.

  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    2 years ago

    The thing is, it’s not the spread increase that is the problem.

    It’s that many people don’t know it was introduced and therefore hold the trigger down like they’re used to.

    DICE has to make a much bigger effort explaining this change - probably best done on your default screen when you boot the game.

  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    2 years ago

    What’s particular good is that unlike increased recoil, you can’t cheat your way out of spread increase using i.e. Cronus.

    With increased recoil, Cronus users would get an even bigger advantage than they have today compared to regular users.

  • Surprised? They made the wrong changes and lost the fans. May as well chase away the noobs now too.

    It's disgusting because this game had so much potential and I've waited years for a new game like BF3/4.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    2 years ago
    @UP_LordPlumber I personally wonder why they scrapped the gun-play of BFV. It still had some randomness to recoil, but the guns felt much better and were way less deadly at range than what we got in 2042. You still felt in control of your guns, without them being laserbeams.

    I would like that they took BFVs feel and combined it with more tapfiring, this could increase range on the guns just a little, compared to BFVs smaller maps/engangement distances.
  • OskooI_007's avatar
    OskooI_007
    Legend
    2 years ago

    @VOLBANKER_PC wrote:

    What’s particular good is that unlike increased recoil, you can’t cheat your way out of spread increase using i.e. Cronus.

    With increased recoil, Cronus users would get an even bigger advantage than they have today compared to regular users.


    An excellent point! Recoil macros don't work on spread.

    The gunplay in Battlefield has felt too beamy since the BFV beta. I provided feedback during the BFV beta and said the guns felt like laser beams.

    A community manager replied to my feedback and said there aren't any laser beam guns in BFV.

    I gave up trying to provide feedback at that point.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    2 years ago
    @OskooI_007 Actually Dice changed the TTK/range of the guns in BFV and while it was a very bumpy road, in the end things ended up pretty fine.

    They also introduced more random horisontal recoil, which in practice works as spread, but still feels better than just increasing spread (like in BF4 / 2042) - your gun still shoots where you aim.
  • True.

    Have seen his game play on here and he's average, at best.

    Something the stats page can do to people..

    False sense of ability.

    The noobs you refer to will be just fine, because they don't adhere to what you think they do..

    Just worry about yourself, the "noobs" will be fine.

  • @UP_LordPlumber Don't agree. I'm an average at best player and since the update been having some of my best ever rounds. Guns are so easy to control at the moment and hit targets, even a total noob could do it. It's not hard.

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