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@W4RD0G71 Would be still a no, because the stealth option would be still viable, after get hit. So the meta would be, to fly without stealth all the time, until hit by a rocket, then just go in stealth and run away. So, the result would be the same, you withstand two hits with a rocket.
So it is just a way for me, to bypass the fact, that the stealth helicopter has to be more fragile, than the attack helicopter.
- ATFGunr3 years agoLegend@W4RD0G71 If it makes you feel any better, I can’t keep up with the young bucks either. My original comment was sarcastic and and based on a lot of other posts about the powerful helicopters finally being brought down a few pegs. I won’t apologize for that feeling but will apologize for being a sarcastic * 😉 Forums, sheesh lol.
- 3 years ago
@W4RD0G71 I can't say how strong the Wildcat is against stealth helicopters, maybe they are too strong, but that does not mean to buff the stealth helicopters, more to nerf the Wildcat.
But for Infantry, the stealth helicopter is strong enough, you need 2 rockets with the FX rocket and one with Lis and the recoilless. And I think this should keep it that way.
- 3 years ago
@Captain_TachiI agree. I think the stealth are in a good spot now.
The insane amount of AA options against helicopters is the issue. TOR, Liz, FXM-33, turret, miniguns, Condor/hind, Brawler, even the LATV and Boltes with their 30mm turrets, and, finally, wildcats CAMPING IN THEIR SPAWN and jets. They both shred the stealth/nightbird/attack helicopters.
Meanwhile vs jets... Nothing. Only other jets, inexperienced pilots, or if the pilot makes a mistake. - 3 years ago
Yes, you will launch this invisible helicopter to the moon. He was originally a stumbling block in the balance, he's just superfluous. I can say one thing, in capable hands it is quite lethal. In an arsenal with a large-caliber gun and AGM, they can well disassemble equipment and give a worthy rebuff to infantry. Against aviation, such a kit is inferior if you do not have a shooter. And shooters rarely sit down because of his stupid cannon. So the choice of each is his own for what purpose he enters the battle. There is no repair system, but there is stealth. Without repair systems, take an engineer and fix it. I don't see a problem with it being nerfed.
- 3 years ago@Captain_Tachi I've used the Wildcat extensively, and it can do serious damage to a tank, never mind a heli, ever since it's had the ability to arm AT missiles instead of AA ones. The main cannon can also be changed from the standard 30mm AA cannons to 40mm and 50mm rounds, not to mention weapon stations having the option of an HMG, 40mm Grenade Launcher, Minigun or Barrage Missile, and the weapon pods having the choice of Canister Weapon, Kinetic Grenade, Rocket, 60mm Flak, 40mm Volley or 60mm Mortar. It's an absolute beast in the wrong hands.
Perhaps that is more what should be focused on, because it's to this monster that I die most. - 3 years ago@A-RAF2019 I most defintely agree with that assessment. When flying jets I catch the odd dumb fire missile or hmg's from choppers, but it's the enemy jets that keep me busy. On the other hand flying choppers has become a quick way of dying, especially in the Apache, which is less nimble than the Nightbird, and moreso than the Stealth.
Especially when no-one seems to notice the WILDCAT CAMPING ON THE EDGE OF YOUR SPAWN that takes you out within seconds.... I can cope with wildcats camping their own base spawn, but not my own...
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