Forum Discussion
For me, theres only 1 change that needs to happen,
Bring back ECM and Nerf the Flares
Flares should not act as ECM's by stopping lock ons and lasting so long.
Flares should ONLY Stop Missiles that are already in the Air, not those that have yet to be fired.
that should be reserved for only the ECM.
ECM should Stop Lock ons before the missile is fired, and last a few seconds before going on cool down, if a missile is already fired and in transit and ECM is fired off, itl do nothing to the missile.
Flares should stop missiles that are already fired, they should not stop Lock ons from locking onto the vehicle. and they should be a One and done, meaning only 1 set of flares come out and stop active missiles.
that way theres a balance between the two and neither are OP compared to the other
@madinogi wrote:For me, theres only 1 change that needs to happen,
Bring back ECM and Nerf the Flares
Flares should not act as ECM's by stopping lock ons and lasting so long.
Flares should ONLY Stop Missiles that are already in the Air, not those that have yet to be fired.
that should be reserved for only the ECM.
ECM should Stop Lock ons before the missile is fired, and last a few seconds before going on cool down, if a missile is already fired and in transit and ECM is fired off, itl do nothing to the missile.
Flares should stop missiles that are already fired, they should not stop Lock ons from locking onto the vehicle. and they should be a One and done, meaning only 1 set of flares come out and stop active missiles.
that way theres a balance between the two and neither are OP compared to the other
Might want to keep up with how flares work these days. They’re always chaff and flare combos that have are spread out over time. Doubt you’ll see a competent Air Force that’s wants to keep their planes from being grounded that only runs one or the other.
- 3 years ago
I do not give a single Poop about what works or is or not used in the real world, i care about Game Balance.
and for that ECM and Flare shoudl have completely different use cases in game. END OF.
want realism and accuracy. best to go play some simulator like Arma.
- 3 years ago
@madinogi wrote:I do not give a single Poop about what works or is or not used in the real world, i care about Game Balance.
and for that ECM and Flare shoudl have completely different use cases in game. END OF.
want realism and accuracy. best to go play some simulator like Arma.
It’s not balanced getting locked on from every direction and being unable to evade them because you decided to fly near an objective either.
- Trokey663 years agoSeasoned Ace
@CPT_GASLIGHT wrote:
@madinogi wrote:I do not give a single Poop about what works or is or not used in the real world, i care about Game Balance.
and for that ECM and Flare shoudl have completely different use cases in game. END OF.
want realism and accuracy. best to go play some simulator like Arma.
It’s not balanced getting locked on from every direction and being unable to evade them because you decided to fly near an objective either.
What a rediculous statement!
It’s not balanced getting shot at from every direction and being unable to evade them because you decided to run near an objective either.
Look at it from an infantry point of view and you'll see why.
If multiple players need to do the same thing to dispatch a target, that is not unbalanced, it's called teamwork.
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