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doctor_butts's avatar
doctor_butts
New Traveler
4 years ago

T1 requirements for specialists and gear need to be rebalanced.

All weapons have a 1,200 kill requirement for T1. For all primary weapons, that's extremely fair. For secondaries, especially the M44? Yea, that's a little much. Take it down like 200 kills at least for all secondaries.

So, Specialist T1. Angel has to revive and throw armor. He has to do it 4,000 times. That's a lot, but doable- because he can revive and resupply anyone. Also, each time someone uses his crate, he gets a resupply point.

On the other end, let's compare the T1 requirements for Sundance to Mackay. They both have to perform their thing 1,200 times. But Mackay's is only limited by height requirement. He can do it with any weapon. Sundance? Well, she can only do it with grenades. The game balance of grenades having to recharge is fine, but the requirements to get kills and assists with is not. Scatter grenades can't follow a target, and you have to get lucky that your opponent can't move or you funneled them in a kill area. Most of the time you need both scatter hits to kill. Then, there's the homing grenade which is just plain broken: 1. if you damage a vehicle and someone else destroys it- you aren't getting an assist. 2. There is no way to know where the grenade is going to go- which needs to be fixed. Another problem is that you can't use grenades as a 1 - 2 punch to get the requirement. For instance, you can't hit someone with a grenade and finish them off with a gun. Or, in other words you can't get your own assist.

800 shield kills for Dozer is a bit much. Most maps have a tiny amount of cqb areas and even then, hoping to close in on an enemy as Dozer is tough.

Then, there's gear. 4,000 assists and spots for SOFLAM? That's fair. 4,000 spawns on an insertion beacon? That's just totally absurd. Only teammates can spawn on your beacon. That's up to 3, assuming you have a full squad.

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