Forum Discussion
BownrInSweatPanz
2 years agoSeasoned Veteran
@UP_Hawxxeye I think part of the problem is Methods of teamwork is either not rewarded enough, not well designed or viable, or not known about to most player. Such examples are SOFLAM as a whole system that is both full of bugs and has little incentives to use.
Angel's loadout crate is an example that few players know how to use because it's not well shown that's his ability, because it does not show up on the gadget slot as a toggleable gadget, only in tooltips (which can be disabled)
If Irish players know how to use his 2 gadgets, how come angel players can't figure out how to call and use the crates (when applicable)
To solve this issue, They have to redesign how to activate his loadout crate, meaning changing binds. It would be advisable to also change the ease of use for other players to use the crate, such as allowing it to refill ammo in a radius like a regular ammo crate, and press interact key to change loadout, since it's not differentiated you can hold or press to refill/ change loadout.
Angel's loadout crate is an example that few players know how to use because it's not well shown that's his ability, because it does not show up on the gadget slot as a toggleable gadget, only in tooltips (which can be disabled)
If Irish players know how to use his 2 gadgets, how come angel players can't figure out how to call and use the crates (when applicable)
To solve this issue, They have to redesign how to activate his loadout crate, meaning changing binds. It would be advisable to also change the ease of use for other players to use the crate, such as allowing it to refill ammo in a radius like a regular ammo crate, and press interact key to change loadout, since it's not differentiated you can hold or press to refill/ change loadout.
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