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@Psubond wrote:
@mimi0xi wrote:
@PsubondChanges within the class system and complete removal of class system are two very different things. Every title brought some changes to the system, but it still existed and that's what's important.
Class system has consistently been up there with the server browser as some of the most requested features in 2042.so you think it's ok to fundamentally change a game over a year after release? i don't. changes from game to game before a game is released are one thing. changing them a year AFTER release are quite another
class system has also been consistently argued against in regards to forcing it into this game. many people have been very vocal about it.
and you didn't get your class system, all you succeded in was haphazardly shoehorning specialists into a quasi class system without locking weapons to classes
@Psubond You are asking the wrong question here. The question you should ask is why did DICE spend the unbudgeted and unplanned time/money/manpower to add a class system into an already released game 1 year after launch? There's only one reason that a publicly traded for profit company would spend so much unbudgeted resources to completely overhaul a game 1 year after launch - it failed both corporate and investor expectations and they are trying to salvage not only 2042, but future Battlefield titles after cancelling BF5 support early. DICE has the data on what the Battlefield player base wants from the surveys sent out and from the forum feedback threads here in AHQ for 2042 and now DICE is pivoting to bring the players back who either didn't buy the game or players who purchased the game and put it down because it didn't feel like Battlefield. The implication of this data and the associated change is that those who liked the complete freedom of a hero based "create a class" from 204's launch are in the extreme minority or DICE would not have spent the resources overhauling the game. I really feel for those who liked 2042 without the Battlefield trappings but the larger player base wants a traditional Battlefield experience with classes.
@ragnarok013 wrote:
@Psubond wrote:
@mimi0xi wrote:
@PsubondChanges within the class system and complete removal of class system are two very different things. Every title brought some changes to the system, but it still existed and that's what's important.
Class system has consistently been up there with the server browser as some of the most requested features in 2042.so you think it's ok to fundamentally change a game over a year after release? i don't. changes from game to game before a game is released are one thing. changing them a year AFTER release are quite another
class system has also been consistently argued against in regards to forcing it into this game. many people have been very vocal about it.
and you didn't get your class system, all you succeded in was haphazardly shoehorning specialists into a quasi class system without locking weapons to classes
@Psubond You are asking the wrong question here. The question you should ask is why did DICE spend the unbudgeted and unplanned time/money/manpower to add a class system into an already released game 1 year after launch? There's only one reason that a publicly traded for profit company would spend so much unbudgeted resources to completely overhaul a game 1 year after launch - it failed both corporate and investor expectations and they are trying to salvage not only 2042, but future Battlefield titles after cancelling BF5 support early. DICE has the data on what the Battlefield player base wants from the surveys sent out and from the forum feedback threads here in AHQ for 2042 and now DICE is pivoting to bring the players back who either didn't buy the game or players who purchased the game and put it down because it didn't feel like Battlefield. The implication of this data and the associated change is that those who liked the complete freedom of a hero based "create a class" from 204's launch are in the extreme minority or DICE would not have spent the resources overhauling the game. I really feel for those who liked 2042 without the Battlefield trappings but the larger player base wants a traditional Battlefield experience with classes.
so basically screw the people who bought the game and liked it. they get the game they purchased completely taken away from them (this is not the same game i bought). trade them for maybe better future sales by tricking people (if you think they won't have specialists in the next game so they can sell skins you are delusional)?
i'm not buying the next game regardless of how good it is. dice burned all of their "trust me bro" good will with me. i skipped BFV because sonderlund ran his mouth, i have no issue skipping the next battlefield (and everything after that until the game AFTER they get their act together and stop with the "crap on players with the radio silence and haphazard design changes and decisions."
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