3 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
This is all I need to know:
So just taking a top 5 player in the leaderboard (PC and Console) for overall kills with at least 2500 kills with each weapon in their top 10 (SMG/AR/LMG), then look at HS% for each weapon. Outside of the LCMG (which seems wrong for DsXXXX), the Console player with a huge sample size and a ton of kills has a HS% 2.9% higher than one of the best PC players in the world with 9 out of 10 weapons with a higher HS rate. That is over 15% more HS kills and that is the total since the game launch, not just after the patch. I am sure that rate is even higher now, probably considerably higher because it was broken before. I would not be surprised if that difference is double now, more like 5-6% higher which would equate to 25-30% MORE Headshot Kills with automatic weapons. That is insane.
That is all I need to see. These players both have a ton of kills with each weapon and are both in the top 5 in the game in overall kills. There should not be that big of a difference if input was even. AA is too strong, it targets and sticks while awarding too many headshots. Play against bots on medium or high difficulty. It feels very similar on my end.
Now as a Console Player, it is not their fault. AA was jacked for a long time, but I think they made it a little too strong with how bad the mouse input is. If they fix mouse input, it may make it more of an even playing field, but right now it is not.
Just to note, the top PS player with over 2500 kills with most of those weapons (ARaXX) has 8 out of 10 weapons with a higher H/S rate than DsXXXXX (MP9 and LCMG lower).
There are some PC players with higher HS rates than DsXXXX, but a player like EnergisedKXXXXX (XB) also has higher rates than QuXXXX. If I have more time, I will take the top 5 players from each platform and average their weapon HS rates as a group and compare that way so people don't think I am somehow cherrypicking.
In general, it makes sense for DICE to make the game easier/better for console players as they make up a bigger percentage of the playerbase. So if you can't make it even, make it better for the majority.
Instead of using PC player 'Tres' I used PC player 'Dos'. Still comparing to Xbox player 'Cinco'. I provided both overall accuracy and headshot%.
Simply using a PC player one position up on the leaderboard tells a different story. I think we might want to save our outrage until we get better data.
Blind test
Sort by time played, find players with over 50K total kills, KD over 2.5, over 3K OBJs captured with no insane number of kills with vehicles. Go down the leaderboard to around #200 to get rid of any extreme player and grab the first Origin icon and XBox icon that are next to each other and compare:
The result? Even worse than before. This Console player has a 6.6% better H/S rate than a comparable PC player. For some weapons over 10% better, which equates to sometimes twice as many H/Ss than the other player. Double for LCMG. These players have over 1500 kills with the LCMG, yet one player gets a H/S over a 1/3 of the time.
I will go average a random consecutive group of 25 players from each platform and post the average H/S% next, at #500 on the time played leaderboard.
@ATFGunrYeah there are a ton of videos on it, even seeing thru vegetation and light smoke. Unfortunately, that is just where we are with gaming nowadays. Consoles are the primary platforms so they have to cater to the lowest denominator. However, even average players become really good, and really good players become insane.
I won't name names, but after going into the leaderboard for some comparisons, I saw a name I played with a few days ago. The guy/gal was 50-2 on BT Stranded, which is possible, but the next best was like 30-5. Console player, HS Rate 29%, K/D 5.4. So I just quit when I see one of those names on the scoreboard, why bother?
Here is an average H/S rate for a random group of players. I started at the 500th player on the time played leaderboard and only used players with a K/D of over 1.5 to be fair.
A couple of the ones in the 30s were sniper campers, but I left them in there anyway to be consistent. So Console players, in general have a 2% better HS rate (which is close to a 10% boost). Also, of note, 24 of the 25 Console players had an average over 23% while PC players only had 16 of 25. That also tells me the game is very forgiving for Console players.
I am done comparing, I have seen enough, and these are total numbers and not since the patch. Since the patch, these numbers are considerably higher for console.
If they are not going to further address mouse input, they really need to consider tuning AA down a little bit to make the numbers on par with one another. DICE has the info, they know AA is strong right now. However, that is fun for console players, so why would they change it? This is not a competitive game and the player count is so low that any change or lack of change barely has an effect on the player count. Can you imagine releasing a limited time event (for the first time in a title) and not even bring in any new players? That had to be sad AND embarrassing. Last Tuesday the Steam Charts peak players was 9274. On this Tuesday, the first day of the event, the player peak was 8761, so they technically LOST players with the event.
@Adamonic wrote:Unfortunately, that is just where we are with gaming nowadays. Consoles are the primary platforms so they have to cater to the lowest denominator.
Did I miss some announcement? Did DICE finally get rid of 'forced' crossplay? Because getting rid of forced PC crossplay would fit my idea of catering to consolers. Fixing a bug nine months after launch doesn't really fit my idea of being catered to.
It's not just DICE cranking up the aim assist. LevelCap talks about how CoD is also cranking it up in order to 'level the playing field' between mouse and controller players.
Pretty sure this will be the norm in all games going forward. XIM is coming out with a new adapter possibly at the end of this year. I'm sure it's going to sell like hot cakes for mouse users who want in on the strong aim assist with low recoil competitive shooter meta.
@AdamonicAre you stats comparing "console vs pc" or "controller vs m/kb"?
Another factor that could be skewing the HSK ratio in favor of controller are all the people using the very popular hardware cheat device. I suspect the primary users of this device are console. Although there is an ever increasing number of PC players also using it. It will appear as a controller to the game.
I started playing last gen version much more cause there's console only crossplay. It's day and night experience without PC players. Even with bugs and glitches it's is much more enjoyable gaming experience.