Forum Discussion
Adamonic
3 years agoLegend
@Stella_x_Sin the weapons and vehicle balancing is arguably the worst ever for an fps shooter. Then you couple that with a terrible net code and hit reg and you have a pretty terrible gaming experience.
They need tighter thresholds for weapon groups so the appropriate weapons are most effective at their appropriate ranges with some overlap of each weapon group.
< Sidearm -- SMG -- AR -- LMG -- MM -- Sniper >
They need tighter thresholds for weapon groups so the appropriate weapons are most effective at their appropriate ranges with some overlap of each weapon group.
< Sidearm -- SMG -- AR -- LMG -- MM -- Sniper >
X-Sunslayer-X
3 years agoSeasoned Ace
@Adamonic DICE dug themselves a pretty deep hole. with how they designed the maps and weapons they must've realized pretty fast that most all weapons need to be somewhat effective at all ranges and especially at long ranges. i'd argue that in 2042 CQC would go from 0-30m, mid range would start from 30-100m and long range would start at 100m. So as opposed to BFV for example CQC would be out to 20m max as most weapons would've already hit their first if not second weapon drop off..
2042 simply is badly designed from the ground up and it sadly is what it is as i doubt EA will entertain this game past S5 so the chance of adressing these core issues is slim to none
2042 simply is badly designed from the ground up and it sadly is what it is as i doubt EA will entertain this game past S5 so the chance of adressing these core issues is slim to none
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