Forum Discussion
kregora
4 years agoSeasoned Ace
@SCUBASTEVE120 I can't avoid some negativity, sorry. For me, the linear maps play a bit like BF4 Metro without walls. The spawn areas provide not enough cover which makes games especially one sided, when the inferior team didn't managed to hold a control point.
With the small team sizes, people compare Tactical Conquest to Domination. For me Domination handles the spawn lock issue better, since you don't have an uncap area, and players spawn anywhere on the map. But I guess this is because of the (current) limitations about what Portal can do.
I am very biased about the new specialists skins, like the T1 skins, the Liquidator skins use red accents. Since red is the default color to mark enemies, this is another faux pax in the design. I'm sure these skins were designed with Hazard Zone in mind, but this doesn't help on the classical Battlefields modes, does it.
But to be honest, I am hardly part of the target audience for this game.
With the small team sizes, people compare Tactical Conquest to Domination. For me Domination handles the spawn lock issue better, since you don't have an uncap area, and players spawn anywhere on the map. But I guess this is because of the (current) limitations about what Portal can do.
I am very biased about the new specialists skins, like the T1 skins, the Liquidator skins use red accents. Since red is the default color to mark enemies, this is another faux pax in the design. I'm sure these skins were designed with Hazard Zone in mind, but this doesn't help on the classical Battlefields modes, does it.
But to be honest, I am hardly part of the target audience for this game.
RUMPLE9
4 years agoSeasoned Ace
Tactical conquest is rubbish - hate it. Trying to be COD but failing
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