Forum Discussion

Moab23's avatar
3 years ago

Ticket Bleed

Ticket bleed is currently unfair. I've seen this happen multiple times where enemy teams hold one, that is ONE, more flag than us, and we bleed a hundred + tickets in no time at all. Yet when we cap one or more flags, sometimes owning all but one or two of them, the enemy ticket bleed is near non-existent. I notice this with flag capture times as well. Always super slow for us, even with a lot of people, but ridiculously fast for enemy players (even one of them). I've lost countless matches that we were leading, or close, because the enemy caps one flag and in a minute or to take it back, we've bombed in tickets. I've watched a game where we were just ahead suddenly drop us 30 tickets right at the end and cost us the game.

This is just exceptionally unfair. 

9 Replies

  • Moab23's avatar
    Moab23
    3 years ago

    It did it again in that match. We were winning, had most flags. Enemy caps one more flag, and the bleed takes us way below them. Then we capture more flags, and their bleed is non-existent. They cap back, and within about three minutes we've dropped three hundred tickets. We're at 60 and they're at 250. Simply no way to win. 

  • Shibiwan's avatar
    Shibiwan
    Rising Veteran
    3 years ago
    @DigitalHype The Flashpoint map has more caps than "normal" and assuming each cap gives a certain bleed advantage to the holding team, it's easy to see why the bleed rate goes very quickly if a team is not holding objectives.
  • Moab23's avatar
    Moab23
    3 years ago

    @Shibiwan We held every flag bar one in that match, for a good while. Enemy team barely bled. They cap almost everything and our ticket count plummets. We end up losing in the end because we dropped 30+ tickets on a single flag cap. 

  • Hitting an infuriating level at the moment. Lost two matches because my teams refused to cap things. In the second match, we capped every flag bar E on Flashpoint. Then within literally one minute, we lose EVERY single flag simultaneously, and my team does nothing to prevent this. Enemy team holds more flags for the remainder of the round, bleeding us down from our 400 ticket advantage over them, to zero. You're literally winning and then the team just gives up and goes to sleep. This has happened so many times, and the borked ticket bleed system at the minute that sees my team drop about 40 tickets for every flag capture is not helping the situation either. It doesn't even feel like close games, it feels like active sabotage at times. What's more, it seems to be ONLY my team that does this. Enemy team managed to cap every flag at the same time, and then manages to defend those flags. Seriously, what is going on with people? How come I'm more often than not lumped with a team that thinks its playing TDM, while the other team is all in on objective play?

    We keep leading with a huge advantage and then its stripped away in minutes and we never recover. 

  • Shibiwan's avatar
    Shibiwan
    Rising Veteran
    3 years ago
    @Moab23 Too many join this game expecting it to be like CoD, and then complaining that it isn't like CoD, when they find out that you have to work together to win.
  • Moab23's avatar
    Moab23
    3 years ago

    @Shibiwan Sadly they don't change their playstyle, and just continue playing it like a COD match. I always felt Battlefield as a series started slipping in terms of overall player quality after BF3 - and then especially BF4 - came out, because it started appealing to COD players more with certain maps (likes of Metro, Locker, etc)

  • DigitalHype's avatar
    DigitalHype
    Seasoned Ace
    3 years ago

    DICE did increase the ticket count for both 128p and 64p CQ on Flashpoint a couple days after the release which did help. But, its still not quite the same experience and the tickets bleed too fast even with a moderate disparity of 1 or 2 flags.

    I think they should go one step futher and slightly decrease ticket bleed rate for this map as well. The main factor is that all the other maps usually have uncontested flags due to distance and multiflag capture. This map is almost never in this state and always bleeding at a fast rate.

    A team that is up by 600 tickets can quickly lose just by holding 2 less flags. And vice versa. There isn't enough play time to make a recover. I wonder if DICE can't easily change the per-map bleed rate adjustment like they can with ticket count.

  • Moab23's avatar
    Moab23
    3 years ago

    @DigitalHype I dunno what it is about the map, but there is a definite ticket bleed advantage in favour of the Russian team. Multiple matches playing as the U.S. team, and if we go below them, we cannot recover. Not once. On the Russian side, however, we were in the negative for flags for a huge stretch of time, and yet barely lost any tickets. We managed to still claw out a win. U.S. team went negative on flags for two minutes and it was basically game over. 

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.16,186 PostsLatest Activity: 2 hours ago