TTK (Time To Kill)
Hello,
I like the new changes coming to map design, I think that’s a good starting point to make the game more enjoyable. I would keep breakthrough to 128 players, I don’t think it’s player count. It has to do more with lack of cover, vehicles, and objectives being too far on some conquest and breakthrough maps. Map design is really not the issue for me though it’s more about the ttk and always has been. I think u die really fast in this game there’s no weapon balance or vehicle balance. I thought what you guys did with BFV’s ttk was amazing. If I got shot at I had an opportunity to turn around and kill that player. If you did this in 2042 I’m telling you it will change everything. Sure maps lack cover but if the ttk was higher I think it would create a better balance of gameplay and strategy play as well. The map flow game flow will feel a lot different and I can finally have a chance to blow up a BOLT! 😁
[Edit: All caps removed from title - ElliotLH]
I feel like TTK has allways been one of those ( everybody has their own opinion on how it should be ) type things and you cant please everybody.
for myself i like that middle ground of TTK, i dont like super low where im dying to a shot to the big toe by a guy spraying from the hip with his eyes closed. I like to have at least some kind of chance to respond to the guy shooting at me.
but at the same time i dont want to have to unload a entire clip into somebodys chest to kill them. I feel like you should have to at least aim a few shots to get the kill. so if you start shooting at somebody and their reaction is to move quickly you still have to aim a few shots to secure that kill, and if you cant then there is a chance they can get you, or take cover.
but like i said, not everybody will ever be happy with it, and lets not forget hit registry and how completely bad it can be at times. when i tried this game in the beta i cant even count how many times i died before i would even get any kind of bullet hit registry on my side, it was just so bad.