So, before i declined that problem. But now it's kind of pushing my head. Problem is, when i see one incoming, on my screen i dodged it, but still i get hit. So, there is actually major syncing problem and cause of it, i actually don't know where the missile is, cause what i see on my screen is a lie.
EDIT: So much i'll add, that's actually many meters miss on my screen. And that's why TV are hard to dodge, it's hard to translate where the rocket actually travels.
@Man_iLoveFishingAnd at the same time, I've had plenty of cases where my missile seemingly flies directly through the chopper/jet or flies off in a random direction after what should have been an impact
There is always going to be some de-sync. Just the nature of online gaming. All the netcode in the world isn't going to defeat physics.
It works both ways. Infantry die 'after' getting behind cover probably once a match. And for every death I've had behind cover, I'm sure I got a kill on someone who was behind cover.
@AngrySquid270 Yes, you are right, but I think this is a bit bigger issue than dying behind cover. Why? Because I analyze danger based on visual and give actions, but information I get is false.
Also I've seen cases that missile flies trough like above mentioned. But still, you didn't get kill, you can try again, but when I die to false animation, I get penalty.
@Man_iLoveFishing 2042 has the worst desync / netcode of any BF game to date. 3 was pretty bad at the start but they eventually fixed it or at least improved it enough to be playable. 2042 will likely always be this bad.
I stopped clipping the TV missile flying past my heli and then somehow hitting me about half a second later. It happens every time I play now, my best guesses:
1. Massive de-sync issues.
2. Dice buffed TV missile hit box beyond the actual size of the air vehicles.
3. TV missile explosion sphere buffed massively and just getting unlucky as it explodes after passing the heli
4. 150ms player shoots TV missle, 40ms player in heli gets time nudged into oblivion get hit when actually itmissed, just like you see when a high ping player shoots a low ping player around a corner, per screen shot below with a 160ms player shooting my 40ms character 15 feet around a corner:
Speaking of Time Nudge, I just watch a pro apex player on Twitch play with 155ms on a non-continental server, and then tell his 5,000 views how easy it was to shoot players around corners running high ping against low ping players...a feature of the net code...
To game developers today, fair online gameplay is destroying the reality of low ping players to allow high ping players to compete. That is why it is best to avoid high ALAT servers if you like base reality when online gaming, and not being time nudged into impossible situations when running a low 40ms ping. High ping players win by design, so I personally avoid high ping players at all costs by backing out of higher ALAT servers. Works great....