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- JOGAGATYA3 years agoSeasoned Ace@GrizzGolf Because the game is screwed on 128 player maps for console players. One shot kills by PC players. Needs to be fixed or if crossplay is causing it, then just disable it between PC/Console.
- SharpGoblin3 years agoLegend
@JOGAGATYA wrote:
@GrizzGolfBecause the game is screwed on 128 player maps for console players. One shot kills by PC players. Needs to be fixed or if crossplay is causing it, then just disable it between PC/Console.As a PC player I often got oneshotkilled out of nowhere by consoleplayers. Since I turned crossplay off it's better. I didn't know that for console players there is the same problem just the other way round.
Maybe PC and consoles don't go well together.
Fingers crossed for no more classes and the return of C5 to all.
- cso77773 years agoSeasoned Ace
@UP_LordPlumberI still think that the guns are too easy to use compared to older titles and that lowering effective distances are a good thing. It will make mid-range fighting a little less deadly.
It shouldn't be hard to nerf all automatic fire, why the spread increase is not implemented for all weapons, is just typical Dice stupidity/incompetence. We will probably get a period of increased LMG/SMG usage.
And you are right, noob players will still be owned by better players, that will not change a bit (but nothing will actually change that).
@SharpGoblin wrote:As a PC player I often got oneshotkilled out of nowhere by consoleplayers. Since I turned crossplay off it's better. I didn't know that for console players there is the same problem just the other way round.
Maybe PC and consoles don't go well together.
There's a lot of latency between PC and consoles (both directions) and the visual feedback does not match what is supposed to be happening according to the server (e.g. smoke takes up to 4 seconds to appear when a vehicle triggers it).
All the more reason for console only crossplay. Leave them out of PC games.
- UP_LordPlumber3 years agoSeasoned Ace@cso7777 The problem is that 2042 is literally bigger than every previous Battlefield. 50m and further is a typical engagement distance in this game and nothing can change that. Nerfing weapons will make things worse for everyone. We will end up dumping huge amounts of ammo down range when inevitably engaging enemies from far away.
It will create situations like in BF5 TTK nerf where I looked at the enemy players and we both refused to fire knowing that it achieves nothing.
Sure guns are easy to use. So what? Increase the recoil, and increase the skill ceiling to allow skilled players to achieve something.
Tapfiring in this game is a steaming pile of garbage, nothing can change that unless they rework the gunplay. Game forces you to magdump at any range because the controls are still crap. - GrizzGolf3 years agoSeasoned Ace
So SMGs will be king after tomorrow correct? AR are going to suffer with this spread thing
- ElliotLH3 years agoHero+
@GrizzGolf wrote:
So SMGs will be king after tomorrow correct? AR are going to suffer with this spread thing
Time to slap the Overpowered skin onto the K30 and go to town.
- cso77773 years agoSeasoned Ace
@UP_LordPlumberI agree that increased spread is perhaps the not the best solution to the easy gun-play and personally I would like more recoil instead of spread.
But its better that Dice does something, even though the "road can be bumpy", they still ended up with reasonable TTK in BFV (and BF1).
The worst thing is that the TTD-problem from BFV, is a big part of the awful gunplay. Having TTK/TTD being more consistent, would perhaps make the problem "go away" and then some adjustments to specific guns would be enough (RM68, G57 etc). - VOLBANKER_PC3 years agoSeasoned Ace
Skilled players have plenty of advantages already so increased spread is a good solution to lowering the range of weapons.
DICE needs to be careful not to widen the gap between the top player and the average guy too much.
We already have problems attracting new players.
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