4 years ago
Vehicle nerfs
So after the next patch 20mm and 30mm explosive rounds take forever to kill infantry? Why didn't you take away the term "Soldier killer" as well in the vehicle information tabs? The attack helicopte...
-Bump
What am i reading now?
''Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry''
What is this stop nerfing vehicles with the term ''Soldier killer''
To how many crybabies are you listening?
5% of the people who only play on a weekend?
The nerf clearly needed to happen - infantry is getting absolutley shredded out there. The cannons aren't becoming obsolete though, the list showed just a slight reduction: they'll remain powerful but will be more balanced
@TTZ_Dipsy wrote:The nerf clearly needed to happen - infantry is getting absolutley shredded out there. The cannons aren't becoming obsolete though, the list showed just a slight reduction: they'll remain powerful but will be more balanced
Having 5x the TTK on vehicle gunner heavy weapons as SMG's or DMR's have is not balanced. Just about every vehicle, including tanks are fairly vulnerable when you take into consideration how big a target they are and that the sparse cover on most maps affects them as much as it does infantry. Infantry can at least duck behind rocks or go in the few scattered buildings, Tanks don't fit in most buildings in 2042 like they did in BF4 if they need to hide from Heli's. And if a Heli needs to hide they have to fly to the very edges of most maps to find any cover at all.
What they need to do is fix the dangs maps so they're not 75% flat open field. If infantry didn't have to spend so much time completely exposed and had adequate cover to play hide and seek with vehicles then the vehicles could hit as hard as they really should without being constantly oppressive. Plus ground and air vehicle play would be way more tactical and fun if they can surprise each other and hide when in trouble.
Discarded and Manifest are done pretty well and I always feel I can make my way from one objective to another with lot's of cover between for the most part. That's how all the maps should feel for infantry. If they did there would be much less outcry about getting farmed by vehicles.