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BFV tried doing things differently with more stationary LMGs. But that wasn't really very fun for anyone.
Weapons are a "joke" in computer-games. In real life, soldiers almost only use ARs and LMGs are stationary weapons. In games LMGs and SMGs have to behave unrealistic and the ARs have to be nerfed, for things to make any "sense" - otherwise SMGs/LMGs would be more or less useless and ARs dominate at all ranges when playing as infantry. The problem is that Dice has to make the guns behave unrealistic, but players still insists on comparing the guns in the game, to how real-life guns works. I think BF1 and BF4 worked ok regarding LMGs and Dice should look at how things were balanced in those games.
Personally, I don't think suppression was any fun in BF3/BF4/BF1. Just spraying a gun "without aiming" should not really be a viable game-play mechanic and I think the game is better without suppression. If Dice can find a way of implementing suppression without just introducing a lot of weapon-spread on the receiving end, perhaps it could work.
I tried playing with the PKP today. It’s actually unusable.
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