For me it was about a simpler type of play.
classes have less permutations/combinations than specialists. So to some extent it’s marginally easier to adapt to the various scenarios that play out.
so subjectively speaking, I prefer classes because of the fact it’s easier to pick a class to counter a certain scenario that’s playing out.
For example, say your taking on a flag and having difficulty. After a couple of deaths, you can pick up on what the enemy are made up with ad adjust accordingly.
I will often switch out classes this way, and it’s pretty quick an easy to do in. Not much thinking required.
with classes it’s just straight up a lot harder to play in that way. The combinations, and the predicting what enemies are here’s up with is just a lot harder.
Also the scenarios that play out are just vastly greater than with the classes. What with all the gadgets etc and the fact what you look like doesn’t necessarily reflect your kit.
Now subjectivity speaking again, both have a place I think. some players like the simpler role play. Some will want the extra complexity.
Neither will promote team play. Neither is necessarily better or worse than the other as it’s down to personal preference of wht kind of game you want to play.
are classes more Battlefield. Sure, by merit of the fact they have been in every game till now.
should we shun classes or change? No, we can benefit from trying out new things. But that said, we should be considerate of what bf is at its core and not loose that in the long run.
Should the wingsuit be consigned to the bin of stupid. Yes yes yes. Lol.
i might add, if they make it easier for me to select specialist and loadout UI wise, I’d not personally have much of an issue with specialists.