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It allows Javelins and friendly vehicles to also lock to your target and also spots enemies for your entire team. I’d say that extremely powerful and why it’s one of the last gadget unlocks.
@I_DYN4MO_I wrote:It allows Javelins and friendly vehicles to also lock to your target and also spots enemies for your entire team. I’d say that extremely powerful and why it’s one of the last gadget unlocks.
I think you're missing my point, when I'm the vehicle or Javelin, it DOESN'T work. I still have to gain AA lock and the heli just flares out of it...if it's a tank or other ground vehicle, the M5 doesn't lock...
Soflam does nothing but spot and put a yellow square on it.
- @Echo6Echo I can confirm the M5 does lock onto a vehicle that is being soflamed. You have to let it lock on like the AA. Sounds like you want it to be an automatic lock-on.
- A_al_K_pacino_A3 years agoSeasoned Veteran@Echo6Echo others have described how it should work. Unfortunately it's not unusual for lots of things to just not work as intended with this game. Plenty of times I've tried to target a marked vehicle and it just wouldn't work. I've even had a helicopter firing a missile and that breaking the lock I was trying to get.
soflam is best used with a recoilles rocket launcher, so flam and 3 squad members using recoilles = good fun
- @I_DYN4MO_I yep... anti air launcher shoot on ground targets and rocket launcher on air targets, especially the normal rocket launcher is more powerful and needs less hits get air down.
@CantGetRight wrote:
@Echo6EchoI can confirm the M5 does lock onto a vehicle that is being soflamed. You have to let it lock on like the AA. Sounds like you want it to be an automatic lock-on.No, I want it to work like it worked in every other BF title out there...and again you're missing the point. I'm NOT talking about the soflam itself, I'm talking about once someone locks the soflam, what's the point of having to lock the AA as well and have it break independent of the soflam?
- DaMutha13 years agoRising Ace
So, I believe it DOES work as you say as long as the SOFLAM user maintains their own lock on the target. When using it, a quick pass will spot the vehicle; if you wait until you get a lock, it will put the yellow target on and that stays for awhile and lets others lock on with a wider variety of weapons. The best scenario is when the SOFLAM user gets a lock on and KEEPS it locked on. I believe that leads to a much quicker firing time for others. But I've not tried it in awhile. I like to SOFLAM for the 100+ spot assists it gives every round.
SOFLAM was my primary gadget for a long time.
But Season 1 (indirectly) nerfed it into the ground and I don't use it nearly as much anymore.
1 The G-84 receives no benefit from the SOFLAM. All those anti-vehicle minded players chosing the G-84 over the M5 or Stinger meant there was significantly fewer potential SOFLAM partners.
2. SOFLAM can't lock onto a stealth heli (while stealthed) which has become the most common air vehicle. Sure you can hack, but that effectively doubles your lock on time and halves your lock on range.
Between those two things I'd wager my SOFLAM assists per round went down by half.
DICE did buff the SOFLAM from 400m to 450m, but it's not nearly enough to over come those issues.
Also spotting infantry is pretty buggy with the SOFLAM. I have to constantly zoom in and out to get it to spot some times. Occasionally I'll get what appears to be full LoS on an infantry and it just refuses to spot.
- Anobix3 years agoSeasoned Ace
@AngrySquid270 wrote:SOFLAM was my primary gadget for a long time.
But Season 1 (indirectly) nerfed it into the ground and I don't use it nearly as much anymore.
1 The G-84 receives no benefit from the SOFLAM. All those anti-vehicle minded players chosing the G-84 over the M5 or Stinger meant there was significantly fewer potential SOFLAM partners.
2. SOFLAM can't lock onto a stealth heli (while stealthed) which has become the most common air vehicle. Sure you can hack, but that effectively doubles your lock on time and halves your lock on range.
Between those two things I'd wager my SOFLAM assists per round went down by half.
DICE did buff the SOFLAM from 400m to 450m, but it's not nearly enough to over come those issues.
Also spotting infantry is pretty buggy with the SOFLAM. I have to constantly zoom in and out to get it to spot some times. Occasionally I'll get what appears to be full LoS on an infantry and it just refuses to spot.
And the fact that the SOFLAM has a zoom function that is worthless as it doesn't spot anything that is further away...
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