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@Ironhead841 wrote:With so many factors impacting gameplay it's really hard to say at this point.
Outside of the obvious performance impacts anyway and on that note 128 player sucks when too much is going in one sector of the map.
And hell for all I know that's just something going with the game itself and has nothing to do with the player count.
Just a side note: I am playing on a brand-new monster PC my son built for me with all the new and "best" stuff and doodads.
P.S. please don't tell the wife how much that cost 😬
Just thinking, it must be so frustrating for you, having a top end rig and not being able to play the game. !!
It is but I've been playing Hell Let Loose some Squad and a lot of BF4 here recently and it runs those like butter 😉
- RayD_O14 years agoHero
@Ironhead841 wrote:It is but I've been playing Hell Let Loose some Squad and a lot of BF4 here recently and it runs those like butter 😉
I bet it does, enjoy mate, glad you are able to get good use out of it while we wait for DICE to sort out BF2042.
Worryingly your new rig could be obsolete by then. 😬
- 4 years ago
Any player count is the right player count if the maps and game are designed properly for them. Current Battlefield game rules play better with a lower player count. 12v12 - 16v16. 64 players feels pretty messy and lack of gameplay facilitated organisation, I always felt 64 players was stretching it.
128 players could work but they would need to rework the fundamentals of Battlefield gameplay, squads and communication for it to work.
- BR-DuaneDibbley4 years agoSeasoned Ace@Noodlesocks
I personally don't see any way to make 128 players work. If you think it can be done, what exactly would they have to change in your opinion to make this work and still feel like a Battlefield game and not Squad or Hell Let Loose with huge capture zones that you would most likely never be able to clear (I don't play HLL or Squad myself and can only speak from watching gameplay footage)?
And also: even if those games CAN achieve it with 100 players, BF should not try to copy them of course (as the copy approach failed with trying to be an Apex Legends clone in the first place).
One thing that comes to mind would be huge capture zones, so that there will be less chaos in case there is one contested flag left where all the action will focus on. I still think it will be chaos, but this could be at least one approach to make it work.
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